public void testClick() { ButtonRandom random_button = GameObject.Find("Button_Random").GetComponent <ButtonRandom>(); ButtonRandomNext random_button_next = GameObject.Find("Button_Random_Next").GetComponent <ButtonRandomNext>(); Text text_ponto = GameObject.Find("Ponto_Text").GetComponent <Text>(); print("Minha chave " + this.key); print("Chave random " + random_button.random_key); int value = 0; if (this.key == random_button.random_key) { print(text_ponto.text); value = int.Parse(text_ponto.text); value += 30; print("Ganhou Ponto"); text_ponto.text = value.ToString(); random_button_next.updatable_next = true; } else if (this.key != random_button.random_key) { //PERDER PONTO E REFRESHA O PONTO if (int.Parse(text_ponto.text) != 0) { value = int.Parse(text_ponto.text); value -= 30; print("Perdeu Ponto"); text_ponto.text = value.ToString(); } } }
public void testClick() { ButtonRandom random_button = GameObject.Find("Button_Random").GetComponent <ButtonRandom>(); ButtonRandomNext random_button_next = GameObject.Find("Button_Random_Next").GetComponent <ButtonRandomNext>(); Text text_ponto = GameObject.Find("Ponto_Text").GetComponent <Text>(); print("Minha chave " + this.key); print("Chave random " + random_button.random_key); int value = 0; if (this.key == random_button.random_key) { print(text_ponto.text); value = int.Parse(text_ponto.text); value += 30; print("Ganhou Ponto"); text_ponto.text = value.ToString(); random_button_next.updatable_next = true; Instantiate(comidas[Random.Range(0, comidas.Count)].transform, spawner.transform.position, Quaternion.identity); } else if (this.key != random_button.random_key) { //PERDER PONTO E REFRESHA O PONTO if (int.Parse(text_ponto.text) != 0) { value = int.Parse(text_ponto.text); value -= 30; print("Perdeu Ponto"); text_ponto.text = value.ToString(); } } }
// Update is called once per frame void Update() { if (this.updatable) { ButtonRandomNext random_button_next = GameObject.Find("Button_Random_Next").GetComponent <ButtonRandomNext>(); print("My key " + this.random_key); print("Random_next_key " + random_button_next.random_next_key); this.random_key = random_button_next.random_next_key; this.GetComponent <Image>().sprite = this.random_list[this.random_key]; this.updatable = false; random_button_next.updatable_next = true; } }