public override void OnUpdate()
 {
     if (GameManager.singleton.acm.menuActionPlayer1.activeSelf == true)
     {
         ButtonNavigation buttonNavigation = FindObjectOfType <ButtonNavigation>();
         buttonNavigation.index = 2;
         buttonNavigation.SwitchSprite();
         buttonNavigation.text[3].SetActive(false);
         buttonNavigation.text[2].SetActive(true);
         buttonNavigation.text[1].SetActive(false);
         buttonNavigation.text[0].SetActive(false);
     }
     if (GameManager.singleton.acm.menuActionPlayer2.activeSelf == true)
     {
         ButtonNavigation buttonNavigation = FindObjectOfType <ButtonNavigation>();
         buttonNavigation.index = 2;
         buttonNavigation.SwitchSprite();
         buttonNavigation.text[3].SetActive(false);
         buttonNavigation.text[2].SetActive(true);
         buttonNavigation.text[1].SetActive(false);
         buttonNavigation.text[0].SetActive(false);
     }
 }