public override void OnUpdate() { if (GameManager.singleton.acm.menuActionPlayer1.activeSelf == true) { ButtonNavigation buttonNavigation = FindObjectOfType <ButtonNavigation>(); buttonNavigation.index = 2; buttonNavigation.SwitchSprite(); buttonNavigation.text[3].SetActive(false); buttonNavigation.text[2].SetActive(true); buttonNavigation.text[1].SetActive(false); buttonNavigation.text[0].SetActive(false); } if (GameManager.singleton.acm.menuActionPlayer2.activeSelf == true) { ButtonNavigation buttonNavigation = FindObjectOfType <ButtonNavigation>(); buttonNavigation.index = 2; buttonNavigation.SwitchSprite(); buttonNavigation.text[3].SetActive(false); buttonNavigation.text[2].SetActive(true); buttonNavigation.text[1].SetActive(false); buttonNavigation.text[0].SetActive(false); } }