public override void Draw(GameTime gameTime, SpriteBatch SpriteBatch) { backButton.Draw(gameTime, SpriteBatch); //Kép betöltése (jelenleg anonymous szöveg DE az kép) SpriteBatch.Draw(Main.descriptionText, new Rectangle(0, 0, 1280, 768), Color.White); //Description kiíratása betűméret változtatásával SpriteBatch.Draw(Main.description, new Rectangle(500, 0, 280, 50), Color.White); }
public override void Draw(GameTime gameTime, SpriteBatch SpriteBatch) { backButton.Draw(gameTime, SpriteBatch); LeftButton.Draw(gameTime, SpriteBatch); RightButton.Draw(gameTime, SpriteBatch); StartButton.Draw(gameTime, SpriteBatch); //Options kiíratása betűméret változtatásával SpriteBatch.Draw(Main.options, new Rectangle(515, 0, 250, 40), Color.White); SpriteBatch.Draw(Main.leftText, new Rectangle(455, 210, 110, 35), Color.White); SpriteBatch.Draw(Main.rightText, new Rectangle(455, 310, 110, 35), Color.White); SpriteBatch.Draw(Main.startText, new Rectangle(455, 410, 110, 35), Color.White); }
public override void Draw(GameTime gameTime, SpriteBatch SpriteBatch) { backButton.Draw(gameTime, SpriteBatch); Level1Button.Draw(gameTime, SpriteBatch); Level2Button.Draw(gameTime, SpriteBatch); Level3Button.Draw(gameTime, SpriteBatch); Level4Button.Draw(gameTime, SpriteBatch); Level5Button.Draw(gameTime, SpriteBatch); Level6Button.Draw(gameTime, SpriteBatch); RandomLevelButton.Draw(gameTime, SpriteBatch); //Select Level kiíratása betűméret változtatásával SpriteBatch.Draw(Main.selectLevel, new Rectangle(500, 0, 280, 50), Color.White); }
public override void Draw(GameTime gameTime) { spriteBatch.Begin(); background.Draw(gameTime); foreach (NumberBox numberBox in numberBoxes) { numberBox.Draw(gameTime); } buttonMenu.Draw(gameTime); spriteBatch.End(); base.Draw(gameTime); }
public override void Draw(GameTime gameTime) { actionMenu.Draw(gameTime); base.Draw(gameTime); }