示例#1
0
        public void SetList(List <ButtonMatrix.MatrixObject> _myList, ButtonMatrix.MatrixObject _selectedObj = null)
        {
            myList                 = _myList;
            selectedObj            = _selectedObj;
            idxFirstButtonCurrPage = 0;

            if (myList == null)
            {
                this.Visible = false;
                return;
            }
            autoDeselect = selectedObj == null;
            this.Visible = true;
            RefreshButtonMatrix();
        }
示例#2
0
        /*
         * Sets up the button matrix and data source. Should be called from parent Form's constructor
         */
        public void Setup(int _numRows, int _numCols, List <ButtonMatrix.MatrixObject> _myList, ButtonMatrix.MatrixObject _selectedObj = null)
        {
            //Set instance attributes
            numRows    = _numRows;
            numCols    = _numCols;
            numButtons = numRows * numCols;
            myButtons  = new List <Button>();

            //Firstly remove default row and column from this control and add new ones of the correct % for
            //the numCols x numRows matrix
            float rowPerc = 100 / numRows;
            float colPerc = 100 / numCols;

            tabLayoutInside.RowStyles.Clear();
            tabLayoutInside.RowCount = numRows;

            tabLayoutInside.ColumnStyles.Clear();
            tabLayoutInside.ColumnCount = numCols;

            for (int i = 0; i < numRows; i++)
            {
                tabLayoutInside.RowStyles.Add(new RowStyle(SizeType.Percent, rowPerc));
            }
            for (int i = 0; i < numCols; i++)
            {
                tabLayoutInside.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, colPerc));
            }
            //Add a Button control in each cell of the matrix
            for (int i = 0; i < numButtons; i++)
            {
                Button b = GetNewButton();
                myButtons.Add(b);
                tabLayoutInside.Controls.Add(b);
            }
            SetList(_myList, _selectedObj);
        }