示例#1
0
    public void update(long credits, Part[] humanParts, Part[] robotParts, Color colorScheme, bool enableCreditsSpentAnimation)
    {
        this.credits     = credits;
        this.humanParts  = humanParts;
        this.robotParts  = robotParts;
        this.colorScheme = colorScheme;
        this.enableCreditsSpentAnimation = enableCreditsSpentAnimation;
        if (STORE_CREDIT.GetComponent <TextMeshProUGUI>().color != this.colorScheme)
        {
            STORE_CREDIT.GetComponent <TextMeshProUGUI>().color = this.colorScheme;
        }
        if (base.enabled)
        {
            if (BUY_PART_BUTTON.activeSelf && BUY_PART_BUTTON.GetComponent <ButtonListener>().isClicked() && PERFORMANCE_METRIC_CALCULATOR.calculateCost(partBeingPreviewed) <= credits)
            {
                BUY_PART_BUTTON.GetComponent <ButtonListener>().resetClick();
                mode               = MODES.BUY_PART;
                partBeingBought    = partBeingPreviewed;
                partBeingPreviewed = null;
                BUY_PART_BUTTON.SetActive(false);
                credits -= PERFORMANCE_METRIC_CALCULATOR.calculateCost(partBeingBought);
                updateCredits();
                if (enableCreditsSpentAnimation)
                {
                    STORE_CREDITS_SPENT.SetActive(true);
                    STORE_CREDITS_SPENT.transform.localPosition = STORE_CREDITS_SPENT_HOME_POSITION;
                    Color storeCreditsSpentColor = STORE_CREDITS_SPENT.GetComponent <TextMeshProUGUI>().color;
                    STORE_CREDITS_SPENT.GetComponent <TextMeshProUGUI>().color = new Color(storeCreditsSpentColor.r, storeCreditsSpentColor.g, storeCreditsSpentColor.b, 1);
                    STORE_CREDITS_SPENT.GetComponent <TextMeshProUGUI>().text  = "-" + PERFORMANCE_METRIC_CALCULATOR.calculateCost(partBeingBought).ToString();
                }
            }
            if (Input.GetMouseButton(0) && mode == MODES.PREVIEW_PART && !BUY_PART_BUTTON.GetComponent <ButtonListener>().isMouseOver())
            {
                mode = MODES.VIEW_PART_STATS;
                partBeingPreviewed = null;
                partBeingBought    = null;
                BUY_PART_BUTTON.SetActive(false);
            }
            if ((STORE_PANEL.offsetMax.y - STORE_PANEL.offsetMin.y) > (STORE_CONTAINER.offsetMax.y - STORE_CONTAINER.offsetMin.y))
            {
                SCROLLBAR.SetActive(true);
                SCROLL_RECT.vertical = true;
            }
            else
            {
                SCROLLBAR.SetActive(false);
                SCROLL_RECT.vertical = false;
            }
            for (int storeButtonIndex = 0; storeButtonIndex < storeButtons.Count; ++storeButtonIndex)
            {
                ButtonListener buttonListener = storeButtons[storeButtonIndex].GetComponent <ButtonListener>();
                if ((buttonListener.isClicked()) && mode != MODES.PREVIEW_PART)
                {
                    bool ignoreClick = false;
                    foreach (Part part in humanParts)
                    {
                        if (storeParts[storeButtonIndex].getID() == part.getID())
                        {
                            ignoreClick = true;
                            break;
                        }
                    }
                    if (!ignoreClick)
                    {
                        if (buttonListener.isClicked())
                        {
                            mode = MODES.PREVIEW_PART;
                            partInfo.SetActive(false);
                            partBeingPreviewed = storeParts[storeButtonIndex];
                            BUY_PART_BUTTON.SetActive(true);
                            BUY_PART_BUTTON.GetComponent <UnityEngine.UI.Image>().color = (PERFORMANCE_METRIC_CALCULATOR.calculateCost(partBeingPreviewed) <= credits ? colorScheme : UNAFFORDABLE_COLOR);
                        }
                        buttonListener.resetClick();
                        break;
                    }
                    buttonListener.resetClick();
                }
                if (buttonListener.isMouseOver() && mode != MODES.PREVIEW_PART)
                {
                    Part robotPart = null;
                    foreach (Part part in robotParts)
                    {
                        if (part.GetType() == storeParts[storeButtonIndex].GetType())
                        {
                            robotPart = part;
                            break;
                        }
                    }
                    Vector2 position;
                    RectTransformUtility.ScreenPointToLocalPointInRectangle(GameObject.Find("BuildHubCanvas").GetComponent <RectTransform>(), Input.mousePosition, Camera.main, out position);
                    position.x += partInfo.GetComponent <RectTransform>().sizeDelta.x / 2;
                    partInfo.transform.localPosition = position;
                    partType.GetComponent <TextMeshProUGUI>().text = storeParts[storeButtonIndex].GetType().ToString();
                    double[] differenceInStats = robotPart != null?robotPart.compareTo(storeParts[storeButtonIndex]) : (new Blaster("", null, 0, null, Shape.SHAPES.CYLINDER, 0, 0, 0, 0, 0, 0)).compareTo(storeParts[storeButtonIndex]);

                    foreach (GameObject partStat in partStatsList)
                    {
                        GameObject.Destroy(partStat);
                    }
                    partStatsList.Clear();
                    GameObject durabilityPartStat = GameObject.Instantiate(Resources.Load("Prefabs/PartStat") as GameObject);
                    durabilityPartStat.GetComponent <TextMeshProUGUI>().text = "Durability: " + StringTools.formatString(storeParts[storeButtonIndex].getDurability()) + (differenceInStats.Length > 0 ? " (" + applyStatDifferenceFormatting(differenceInStats[1], false) + ")": "");
                    durabilityPartStat.transform.SetParent(partStats.GetComponent <RectTransform>());
                    durabilityPartStat.transform.localPosition = new Vector3(durabilityPartStat.transform.localPosition.x, durabilityPartStat.transform.localPosition.y, 0);
                    partStatsList.Add(durabilityPartStat);
                    string[] partStatStrings = storeParts[storeButtonIndex].getStatStrings();
                    for (int partStatIndex = 0; partStatIndex < partStatStrings.Length; ++partStatIndex)
                    {
                        GameObject partStat = GameObject.Instantiate(Resources.Load("Prefabs/PartStat") as GameObject);
                        string     differenceInStatString = "";
                        int        differenceInStatsIndex = partStatIndex + 2;
                        if (!(storeParts[storeButtonIndex] is Attachment))
                        {
                            differenceInStatString = applyStatDifferenceFormatting(differenceInStats[differenceInStatsIndex], differenceInStatsIndex == 2);
                        }
                        else if (differenceInStats != null && differenceInStats.Length > 0)
                        {
                            if (differenceInStatsIndex == 3 || (differenceInStatsIndex >= 8 && differenceInStatsIndex < 11))
                            {
                                differenceInStatsIndex = -1;
                            }
                            else if (differenceInStatsIndex > 3 && differenceInStatsIndex < 8)
                            {
                                differenceInStatsIndex -= 1;
                            }
                            else if (differenceInStatsIndex == 11)
                            {
                                differenceInStatsIndex -= 4;
                            }
                            if (differenceInStatsIndex != -1)
                            {
                                if (differenceInStatsIndex >= 3 && differenceInStatsIndex <= 6)
                                {
                                    differenceInStats[differenceInStatsIndex] /= 1000;
                                }
                                differenceInStatString = applyStatDifferenceFormatting(differenceInStats[differenceInStatsIndex], differenceInStatsIndex == 2 || differenceInStatsIndex == 3 || differenceInStatsIndex == 4 || differenceInStatsIndex == 6);
                            }
                        }
                        partStat.GetComponent <TextMeshProUGUI>().text = partStatStrings[partStatIndex] + (differenceInStatString != "" ? " (" + differenceInStatString + ")" : "");
                        partStat.transform.SetParent(partStats.GetComponent <RectTransform>());
                        partStat.transform.localPosition = new Vector3(partStat.transform.localPosition.x, partStat.transform.localPosition.y, 0);
                        partStatsList.Add(partStat);
                    }
                    partInfo.SetActive(true);
                    break;
                }
                else
                {
                    partInfo.SetActive(false);
                }
            }
            bool switchTabs = false;
            foreach (GameObject tab in STORE_TABS)
            {
                if (tab.GetComponent <ButtonListener>().isClicked() && currentPartFilter != tab.transform.Find("Label").gameObject.GetComponent <TextMeshProUGUI>().text)
                {
                    switchTabs = true;
                    filterParts(tab.transform.Find("Label").gameObject.GetComponent <TextMeshProUGUI>().text);
                    updateSorting();
                    break;
                }
                else
                {
                    tab.GetComponent <ButtonListener>().resetClick();
                }
            }
            foreach (GameObject featuredPartsRow in FEATURED_PARTS_ROWS)
            {
                if (featuredPartsRow.GetComponent <ButtonListener>().isClicked())
                {
                    switchTabs = true;
                    string allPartsButtonLabelText = featuredPartsRow.transform.Find("AllParts").Find("Label").gameObject.GetComponent <TextMeshProUGUI>().text;
                    foreach (GameObject tab in STORE_TABS)
                    {
                        if (allPartsButtonLabelText.Contains(tab.transform.Find("Label").gameObject.GetComponent <TextMeshProUGUI>().text))
                        {
                            tab.GetComponent <ButtonListener>().click();
                            break;
                        }
                    }
                    featuredPartsRow.GetComponent <ButtonListener>().resetClick();
                    filterParts(allPartsButtonLabelText.Substring(allPartsButtonLabelText.IndexOf(" ") + 1, allPartsButtonLabelText.LastIndexOf(" ") - (allPartsButtonLabelText.IndexOf(" ") + 1) - 1));
                    updateSorting();
                    break;
                }
                else
                {
                    featuredPartsRow.GetComponent <ButtonListener>().resetClick();
                }
            }
            if (switchTabs)
            {
                foreach (GameObject tab in STORE_TABS)
                {
                    if (tab.GetComponent <ButtonListener>().isClicked())
                    {
                        tab.GetComponent <ButtonListener>().resetClick();
                        tab.GetComponent <UnityEngine.UI.Image>().color = ACTIVE_TAB_COLOR;
                    }
                    else
                    {
                        tab.GetComponent <UnityEngine.UI.Image>().color = INACTIVE_TAB_COLOR;
                    }
                }
            }
            if (currentSort != STORE_SORT.GetComponent <TMP_Dropdown>().value)
            {
                currentSort = STORE_SORT.GetComponent <TMP_Dropdown>().value;
                applySorting();
            }
            if (enableCreditsSpentAnimation && STORE_CREDITS_SPENT.activeSelf)
            {
                Vector3 position = STORE_CREDITS_SPENT.transform.localPosition;
                STORE_CREDITS_SPENT.transform.localPosition = new Vector3(position.x, position.y + STORE_CREDITS_SPENT_ANIMATION_POSITION_SPEED, position.z);
                Color storeCreditsSpentColor = STORE_CREDITS_SPENT.GetComponent <TextMeshProUGUI>().color;
                STORE_CREDITS_SPENT.GetComponent <TextMeshProUGUI>().color = new Color(storeCreditsSpentColor.r, storeCreditsSpentColor.g, storeCreditsSpentColor.b, storeCreditsSpentColor.a - STORE_CREDITS_SPENT_ANIMATION_COLOR_SPEED);
                if (STORE_CREDITS_SPENT.GetComponent <TextMeshProUGUI>().color.a <= 0)
                {
                    STORE_CREDITS_SPENT.SetActive(false);
                }
            }
            else
            {
                if (STORE_CREDITS_SPENT.transform.localPosition != STORE_CREDITS_SPENT_HOME_POSITION)
                {
                    STORE_CREDITS_SPENT.transform.localPosition = STORE_CREDITS_SPENT_HOME_POSITION;
                }
                Color storeCreditsSpentColor = STORE_CREDITS_SPENT.GetComponent <TextMeshProUGUI>().color;
                if (STORE_CREDITS_SPENT.GetComponent <TextMeshProUGUI>().color.a != 1)
                {
                    STORE_CREDITS_SPENT.GetComponent <TextMeshProUGUI>().color = new Color(storeCreditsSpentColor.r, storeCreditsSpentColor.g, storeCreditsSpentColor.b, 1);
                }
                if (STORE_CREDITS_SPENT.activeInHierarchy)
                {
                    STORE_CREDITS_SPENT.SetActive(false);
                }
            }
        }
    }
示例#2
0
    public void update(Robot[] myRobots, Part[] humanRobotParts, long credits, Color colorScheme)
    {
        this.credits = credits;
        if (this.colorScheme != colorScheme)
        {
            this.colorScheme = colorScheme;
            NEW_ROBOT_BUTTON.GetComponent <UnityEngine.UI.Image>().color = this.colorScheme;
            MY_ROBOTS_CREDIT.GetComponent <TextMeshProUGUI>().color      = this.colorScheme;
        }
        if (this.myRobots.Count != myRobots.Length)
        {
            this.myRobots.Clear();
            this.myRobots.AddRange(myRobots);
        }
        if (this.humanRobotParts.Count != humanRobotParts.Length)
        {
            this.humanRobotParts.Clear();
            this.humanRobotParts.AddRange(humanRobotParts);
        }
        if (base.enabled)
        {
            if ((mode != MODES.NEW_ROBOT && (myRobots == null || myRobots.Length == 0)) || (NEW_ROBOT_BUTTON.activeSelf && NEW_ROBOT_BUTTON.GetComponent <ButtonListener>().isClicked()))
            {
                NEW_ROBOT_BUTTON.GetComponent <ButtonListener>().resetClick();
                mode = MODES.NEW_ROBOT;
                Part[] parts = null;
                if (myRobots != null && myRobots.Length > 0)
                {
                    parts = myRobots[0].getParts();
                }
                else
                {
                    List <Part> defaultParts = new List <Part>();
                    defaultParts.Add(findFirstPartOfType(this.humanRobotParts, typeof(Head)));
                    defaultParts.Add(findFirstPartOfType(this.humanRobotParts, typeof(Body)));
                    defaultParts.Add(findFirstPartOfType(this.humanRobotParts, typeof(Mobility)));
                    defaultParts.Add(findFirstPartOfType(this.humanRobotParts, typeof(Blaster)));
                    parts = defaultParts.ToArray();
                }
                List <Part> newParts = new List <Part>();
                foreach (Part part in parts)
                {
                    newParts.Add(part.clone(true));
                }
                newRobot            = new Robot("", true, true, newParts.ToArray());
                robotBeingPreviewed = null;
            }
            else if (CANCEL_REMOVE_ROBOTS_BUTTON.GetComponent <ButtonListener>().isClicked())
            {
                mode = MODES.VIEW_MY_ROBOTS_STATS;
                CANCEL_REMOVE_ROBOTS_BUTTON.GetComponent <ButtonListener>().resetClick();
                REMOVE_ROBOTS_BUTTON.transform.Find("Label").gameObject.GetComponent <TextMeshProUGUI>().text = REMOVE_ROBOTS_TEXT;
                CANCEL_REMOVE_ROBOTS_BUTTON.SetActive(false);
                robotsToRemove = new List <Robot>();
                selectedRobotIndicesToRemove = new List <int>();
                foreach (GameObject robotButton in myRobotsButtons)
                {
                    robotButton.transform.Find("SelectionIndicator").gameObject.SetActive(false);
                }
            }
            else if (REMOVE_ROBOTS_BUTTON.GetComponent <ButtonListener>().isClicked())
            {
                REMOVE_ROBOTS_BUTTON.GetComponent <ButtonListener>().resetClick();
                switch (mode)
                {
                case MODES.REMOVE_ROBOTS:
                    if (selectedRobotIndicesToRemove.Count > 0)
                    {
                        mode = MODES.VIEW_MY_ROBOTS_STATS;
                        REMOVE_ROBOTS_BUTTON.transform.Find("Label").gameObject.GetComponent <TextMeshProUGUI>().text = REMOVE_ROBOTS_TEXT;
                        CANCEL_REMOVE_ROBOTS_BUTTON.SetActive(false);
                        robotsToRemove = new List <Robot>();
                        foreach (int robotIndex in selectedRobotIndicesToRemove)
                        {
                            robotsToRemove.Add(this.myRobots[robotIndex]);
                            this.myRobots.RemoveAt(robotIndex);
                            GameObject.Destroy(myRobotsButtons[robotIndex]);
                            myRobotsButtons.RemoveAt(robotIndex);
                        }
                        selectedRobotIndicesToRemove = new List <int>();
                    }
                    break;

                default:
                    mode = MODES.REMOVE_ROBOTS;
                    REMOVE_ROBOTS_BUTTON.transform.Find("Label").gameObject.GetComponent <TextMeshProUGUI>().text = REMOVE_SELECTED_ROBOTS_TEXT;
                    REMOVE_ROBOTS_BUTTON.GetComponent <UnityEngine.UI.Image>().color = CANCEL_REMOVE_ROBOTS_BUTTON.GetComponent <UnityEngine.UI.Image>().color;
                    CANCEL_REMOVE_ROBOTS_BUTTON.SetActive(true);
                    robotsToRemove = new List <Robot>();
                    selectedRobotIndicesToRemove = new List <int>();
                    break;
                }
            }
            if ((MY_ROBOTS_PANEL.offsetMax.y - MY_ROBOTS_PANEL.offsetMin.y) > (MY_ROBOTS_CONTAINER.offsetMax.y - MY_ROBOTS_CONTAINER.offsetMin.y))
            {
                SCROLLBAR_OBJECT.SetActive(true);
                SCROLL_RECT.vertical = true;
            }
            else
            {
                SCROLLBAR_OBJECT.SetActive(false);
                SCROLL_RECT.vertical = false;
            }
            for (int myRobotsButtonIndex = 0; myRobotsButtonIndex < myRobotsButtons.Count; ++myRobotsButtonIndex)
            {
                ButtonListener buttonListener = myRobotsButtons[myRobotsButtonIndex].GetComponent <ButtonListener>();
                if (buttonListener.isClicked())
                {
                    buttonListener.resetClick();
                    switch (mode)
                    {
                    case MODES.VIEW_MY_ROBOTS_STATS:
                        mode = MODES.PICK_ROBOT;
                        myRobotsInfo.SetActive(false);
                        robotBeingPicked = myRobots[myRobotsButtonIndex];
                        break;

                    case MODES.REMOVE_ROBOTS:
                        if (!selectedRobotIndicesToRemove.Contains(myRobotsButtonIndex))
                        {
                            selectedRobotIndicesToRemove.Add(myRobotsButtonIndex);
                            myRobotsButtons[myRobotsButtonIndex].transform.Find("SelectionIndicator").gameObject.SetActive(true);
                            REMOVE_ROBOTS_BUTTON.GetComponent <UnityEngine.UI.Image>().color = REMOVE_ROBOTS_BUTTON_COLOR;
                        }
                        else
                        {
                            selectedRobotIndicesToRemove.Remove(myRobotsButtonIndex);
                            myRobotsButtons[myRobotsButtonIndex].transform.Find("SelectionIndicator").gameObject.SetActive(false);
                            if (selectedRobotIndicesToRemove.Count == 0)
                            {
                                REMOVE_ROBOTS_BUTTON.GetComponent <UnityEngine.UI.Image>().color = CANCEL_REMOVE_ROBOTS_BUTTON.GetComponent <UnityEngine.UI.Image>().color;
                            }
                        }
                        break;

                    default:
                        break;
                    }
                    break;
                }
                if (buttonListener.isMouseOver() && mode == MODES.VIEW_MY_ROBOTS_STATS)
                {
                    robotBeingPreviewed = myRobots[myRobotsButtonIndex];
                    Vector2 position;
                    RectTransformUtility.ScreenPointToLocalPointInRectangle(GameObject.Find("BuildHubCanvas").GetComponent <RectTransform>(), Input.mousePosition, Camera.main, out position);
                    position.x += myRobotsInfo.GetComponent <RectTransform>().sizeDelta.x / 2;
                    myRobotsInfo.transform.localPosition = position;
                    myRobotsName.GetComponent <TextMeshProUGUI>().text = myRobots[myRobotsButtonIndex].getName();
                    foreach (GameObject partStat in myRobotsStatsList)
                    {
                        GameObject.Destroy(partStat);
                    }
                    myRobotsStatsList.Clear();
                    robotWidgetDurabilityBar.GetComponent <RectTransform>().localScale  = new Vector3((float)(myRobots[myRobotsButtonIndex].getRemainingDurability() / myRobots[myRobotsButtonIndex].getDurability()), robotWidgetDurabilityBar.GetComponent <RectTransform>().localScale.y, 0);
                    robotWidgetDurabilityBarLabel.GetComponent <TextMeshProUGUI>().text = DURABILITY_BAR_LABEL_PREFIX + StringTools.formatString(myRobots[myRobotsButtonIndex].getRemainingDurability()) + " / " + StringTools.formatString(myRobots[myRobotsButtonIndex].getDurability());
                    string[] myRobotsStatStrings = myRobots[myRobotsButtonIndex].getRobotStatStrings();
                    for (int myRobotsStatIndex = 0; myRobotsStatIndex < myRobotsStatStrings.Length; ++myRobotsStatIndex)
                    {
                        GameObject myRobotsStat = GameObject.Instantiate(Resources.Load("Prefabs/PartStat") as GameObject);
                        myRobotsStat.GetComponent <TextMeshProUGUI>().text = myRobotsStatStrings[myRobotsStatIndex];
                        myRobotsStat.transform.SetParent(myRobotsStats.GetComponent <RectTransform>());
                        myRobotsStat.transform.localPosition = new Vector3(myRobotsStat.transform.localPosition.x, myRobotsStat.transform.localPosition.y, 0);
                        myRobotsStatsList.Add(myRobotsStat);
                    }
                    myRobotsInfo.SetActive(true);
                    break;
                }
                else
                {
                    myRobotsInfo.SetActive(false);
                }
            }
            if (currentSort != MY_ROBOTS_SORT.GetComponent <TMP_Dropdown>().value)
            {
                currentSort = MY_ROBOTS_SORT.GetComponent <TMP_Dropdown>().value;
                applySorting();
            }
        }
    }
示例#3
0
 public void update(long credits, Part[] humanParts, Part[] robotParts)
 {
     this.credits = credits;
     if (this.humanParts.Length != humanParts.Length || this.robotParts.Length != robotParts.Length)
     {
         this.humanParts = humanParts;
         this.robotParts = robotParts;
         initialize();
     }
     if (base.enabled)
     {
         if (Input.GetMouseButton(0) && mode == MODES.PREVIEW_PART)
         {
             mode = MODES.VIEW_PART_STATS;
             partBeingPreviewed = null;
             partBeingEquipt    = null;
             MASKED_INVENTORY_PART_BUTTON.SetActive(false);
         }
         if ((PARTS_PANEL.offsetMax.y - PARTS_PANEL.offsetMin.y) > (PARTS_CONTAINER.offsetMax.y - PARTS_CONTAINER.offsetMin.y))
         {
             SCROLLBAR_OBJECT.SetActive(true);
             SCROLL_RECT.vertical = true;
         }
         else
         {
             SCROLLBAR_OBJECT.SetActive(false);
             SCROLL_RECT.vertical = false;
         }
         for (int partButtonIndex = 0; partButtonIndex < partButtons.Count; ++partButtonIndex)
         {
             ButtonListener buttonListener = partButtons[partButtonIndex].GetComponent <ButtonListener>();
             if ((buttonListener.isClicked() || buttonListener.isControlClicked()) && mode != MODES.PREVIEW_PART)
             {
                 bool ignoreClick = false;
                 foreach (Part part in robotParts)
                 {
                     if (humanParts[partButtonIndex].getID() == part.getID())
                     {
                         ignoreClick = true;
                         break;
                     }
                 }
                 if (!ignoreClick)
                 {
                     if (buttonListener.isClicked())
                     {
                         mode = MODES.PREVIEW_PART;
                         partInfo.SetActive(false);
                         partBeingPreviewed = humanParts[partButtonIndex];
                         Texture2D partIcon = humanParts[partButtonIndex].getIcon();
                         MASKED_INVENTORY_PART_BUTTON.transform.Find("Icon").gameObject.GetComponent <UnityEngine.UI.Image>().sprite = Sprite.Create(partIcon, new Rect(0, 0, partIcon.width, partIcon.height), new Vector2(0.5f, 0.5f), 100);
                         MASKED_INVENTORY_PART_BUTTON.GetComponent <RectTransform>().localScale = Vector3.one;
                         MASKED_INVENTORY_PART_BUTTON.transform.position = partButtons[partButtonIndex].transform.position;
                         MASKED_INVENTORY_PART_BUTTON.SetActive(true);
                     }
                     else if (buttonListener.isControlClicked())
                     {
                         mode            = MODES.EQUIPT_PART;
                         partBeingEquipt = humanParts[partButtonIndex];
                     }
                     buttonListener.resetClick();
                     break;
                 }
                 buttonListener.resetClick();
             }
             if (buttonListener.isMouseOver() && mode != MODES.PREVIEW_PART)
             {
                 Part robotPart = null;
                 foreach (Part part in robotParts)
                 {
                     if (part.GetType() == humanParts[partButtonIndex].GetType())
                     {
                         robotPart = part;
                         break;
                     }
                 }
                 float positionY = Input.mousePosition.y / (UnityEngine.Screen.height) * GameObject.Find("BuildHubCanvas").GetComponent <RectTransform>().sizeDelta.y - partInfo.GetComponent <RectTransform>().sizeDelta.y * 2;
                 positionY = Mathf.Clamp(positionY, -partInfo.GetComponent <RectTransform>().sizeDelta.y * 2, GameObject.Find("BuildHubCanvas").GetComponent <RectTransform>().sizeDelta.y - partInfo.GetComponent <RectTransform>().sizeDelta.y * 2);
                 partInfo.transform.localPosition = new Vector3(partInfo.transform.localPosition.x, positionY, partInfo.transform.localPosition.z);
                 partType.GetComponent <TextMeshProUGUI>().text = humanParts[partButtonIndex].GetType().ToString();
                 double[] differenceInStats = (robotPart != null ? robotPart.compareTo(humanParts[partButtonIndex]) : new double[0]);
                 durabilityBar.GetComponent <RectTransform>().localScale  = new Vector3((humanParts[partButtonIndex].getDurability() > 0 ? (float)(humanParts[partButtonIndex].getRemainingDurability() / humanParts[partButtonIndex].getDurability()) : 0), durabilityBar.GetComponent <RectTransform>().localScale.y, 0);
                 durabilityBarLabel.GetComponent <TextMeshProUGUI>().text = ConfigurationCard.DURABILITY_BAR_LABEL_PREFIX + StringTools.formatString(humanParts[partButtonIndex].getRemainingDurability()) + " / " + StringTools.formatString(humanParts[partButtonIndex].getDurability()) + (differenceInStats != null && differenceInStats.Length > 0 ? " (" + applyStatDifferenceFormatting(differenceInStats[0], false) + " / " + applyStatDifferenceFormatting(differenceInStats[1], false) + ")" : "");
                 foreach (GameObject partStat in partStatsList)
                 {
                     GameObject.Destroy(partStat);
                 }
                 partStatsList.Clear();
                 string[] partStatStrings = humanParts[partButtonIndex].getStatStrings();
                 for (int partStatIndex = 0; partStatIndex < partStatStrings.Length; ++partStatIndex)
                 {
                     GameObject partStat = GameObject.Instantiate(Resources.Load("Prefabs/PartStat") as GameObject);
                     string     differenceInStatString = "";
                     int        differenceInStatsIndex = partStatIndex + 2;
                     if (!(humanParts[partButtonIndex] is Attachment))
                     {
                         differenceInStatString = applyStatDifferenceFormatting(differenceInStats[differenceInStatsIndex], differenceInStatsIndex == 2);
                     }
                     else if (differenceInStats != null && differenceInStats.Length > 0)
                     {
                         if (differenceInStatsIndex == 3 || (differenceInStatsIndex >= 8 && differenceInStatsIndex < 11))
                         {
                             differenceInStatsIndex = -1;
                         }
                         else if (differenceInStatsIndex > 3 && differenceInStatsIndex < 8)
                         {
                             differenceInStatsIndex -= 1;
                         }
                         else if (differenceInStatsIndex == 11)
                         {
                             differenceInStatsIndex -= 4;
                         }
                         if (differenceInStatsIndex != -1)
                         {
                             if (differenceInStatsIndex >= 3 && differenceInStatsIndex <= 6)
                             {
                                 differenceInStats[differenceInStatsIndex] /= 1000;
                             }
                             differenceInStatString = applyStatDifferenceFormatting(differenceInStats[differenceInStatsIndex], differenceInStatsIndex == 2 || differenceInStatsIndex == 3 || differenceInStatsIndex == 4 || differenceInStatsIndex == 6);
                         }
                     }
                     partStat.GetComponent <TextMeshProUGUI>().text = partStatStrings[partStatIndex] + (differenceInStatString != "" ? " (" + differenceInStatString + ")" : "");
                     partStat.transform.SetParent(partStats.GetComponent <RectTransform>());
                     partStat.transform.localPosition = new Vector3(partStat.transform.localPosition.x, partStat.transform.localPosition.y, 0);
                     partStatsList.Add(partStat);
                 }
                 partInfo.SetActive(true);
                 break;
             }
             else
             {
                 partInfo.SetActive(false);
             }
         }
         bool switchTabs = false;
         foreach (GameObject tab in PART_TABS)
         {
             if (tab.GetComponent <ButtonListener>().isClicked() && currentPartFilter != tab.transform.Find("Label").gameObject.GetComponent <TextMeshProUGUI>().text)
             {
                 switchTabs = true;
                 filterParts(tab.transform.Find("Label").gameObject.GetComponent <TextMeshProUGUI>().text);
                 updateSorting();
                 break;
             }
             else
             {
                 tab.GetComponent <ButtonListener>().resetClick();
             }
         }
         if (switchTabs)
         {
             foreach (GameObject tab in PART_TABS)
             {
                 if (tab.GetComponent <ButtonListener>().isClicked())
                 {
                     tab.GetComponent <ButtonListener>().resetClick();
                     tab.GetComponent <UnityEngine.UI.Image>().color = ACTIVE_TAB_COLOR;
                 }
                 else
                 {
                     tab.GetComponent <UnityEngine.UI.Image>().color = INACTIVE_TAB_COLOR;
                 }
             }
         }
         if (currentSort != INVENTORY_SORT.GetComponent <TMP_Dropdown>().value)
         {
             currentSort = INVENTORY_SORT.GetComponent <TMP_Dropdown>().value;
             applySorting();
         }
     }
 }