void Update() { if (howToPlay) { buttonList.active = false; } else { buttonList.active = true; } if (Input.GetButtonDown("A_Button") && buttonList.selectedButton == 1) { MoveInHowToPlayScreen(howToPlayIndex); Debug.Log(howToPlayIndex); } if (Input.GetButtonDown("Start_Button")) { if (!userHitStart) { Transition(); buttonList.Activate(); userHitStart = true; } } }