private void HoldQuitTimer() { if (!_quitBar.gameObject.activeSelf) { _quitBar.gameObject.SetActive(true); } _holdQuitTick += Time.unscaledDeltaTime; if (_holdQuitTick >= _holdQuitTime) { _holdQuitTick = 0; ButtonHandler.QuitButton = false; _quitBar.localScale = _quitBarSize; _quitBar.gameObject.SetActive(false); if (CurrentGameModeState == GameModeState.Gameplay) { if (Time.timeScale != 1) { Time.timeScale = 1; } CurrentGameModeState = GameModeState.Start; CurrentPlayMode = PlayMode.None; _scoreboardScript.ResetStats(); ButtonHandler.DisableAllButtons(); _titleAnimationScript.Enable(true); SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); } else if (CurrentGameModeState == GameModeState.Info) { CurrentGameModeState = GameModeState.Start; if (_helpText.activeSelf) { ButtonHandler.HelpButton = false; _helpText.SetActive(false); } else if (_creditsText.activeSelf) { ButtonHandler.CreditsButton = false; _creditsText.SetActive(false); } _scoreboardScript.EnableScoreboardGui(true); } else { Application.Quit(); } } else { float scale = (Screen.width / _holdQuitTime) * Time.unscaledDeltaTime; _quitBar.localScale += new Vector3(scale, 0); } }