示例#1
0
 static public int get_eventData(IntPtr l)
 {
     try {
         ButtonEx.FDragData self = (ButtonEx.FDragData)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.eventData);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#2
0
 static public int get_state(IntPtr l)
 {
     try {
         ButtonEx.FDragData self = (ButtonEx.FDragData)checkSelf(l);
         pushValue(l, true);
         pushEnum(l, (int)self.state);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#3
0
 static public int constructor(IntPtr l)
 {
     try {
         ButtonEx.FDragData o;
         o = new ButtonEx.FDragData();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#4
0
 static public int set_eventData(IntPtr l)
 {
     try {
         ButtonEx.FDragData self = (ButtonEx.FDragData)checkSelf(l);
         UnityEngine.EventSystems.PointerEventData v;
         checkType(l, 2, out v);
         self.eventData = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#5
0
 static public int set_state(IntPtr l)
 {
     try {
         ButtonEx.FDragData self = (ButtonEx.FDragData)checkSelf(l);
         EDragState         v;
         checkEnum(l, 2, out v);
         self.state = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }