void Start() { buttonIndex = buttons.Length; indexLocation = firstIndex; scrollWait = timeBuffer; bBackButton.OnClick(); }
void Update() { // If A, start or return are pressed if (Input.GetKeyDown("joystick button 0") == true || Input.GetKeyDown("joystick button 7") == true || Input.GetKeyDown("return") == true) { QuitGame(); } // If B or escape has been pressed else if (Input.GetKeyDown("joystick button 1") == true || Input.GetKeyDown("escape") == true) { noButton.OnClick(); } }