// Use this for initialization void Start() { this.Btn_Control = this.GetComponent <ButtonControl>(); myEventSystem = GameObject.Find("EventSystem"); ButtonControl.gameState = Game_state.OPTION; this.board.rectTransform.sizeDelta = new Vector2(800, this.board.rectTransform.parent.GetComponent <RectTransform>().sizeDelta.y * 0.5f); Btn_Control.ChangeSpriteFromVolume(); this.bg.rectTransform.sizeDelta = new Vector2(800, this.board.rectTransform.parent.GetComponent <RectTransform>().sizeDelta.y * 0.43f); }