public void GameOver() { player.GetComponent <MoveCube>().enabled = false; player.GetComponentInChildren <Spawner>().spawningToggle = false; foreach (CubeThumper t in FindObjectsOfType <CubeThumper>()) { Destroy(t.gameObject); } gamePlaying = false; gameScore = 0; currentPollutionLevel = 0; gameButton.Enable(); }