private static void FillBusinessmanCollection(IslandCollection islandCollection, SqlCommand cmd) { cmd.CommandText = QueryCollection.SELECT_BUSINESSMAN_QUERY; using (SqlDataReader reader = cmd.ExecuteReader()) { while (reader.Read()) { string surname = reader.GetString(0); string name = reader.GetString(1); string nameCraft = reader.GetString(2); string craftDescription = reader.GetString(3); int workmans = reader.GetInt32(4); Businessman businessman = new Businessman(surname, name, nameCraft, craftDescription, workmans); islandCollection.AddBusinessman(businessman); } } }
public void CsParse() { var web = CQ.CreateFromUrl("https://ej.by/rating/business2018/"); var image = web.Select(".member-list .visual img"); if (image != null) { foreach (var img in image) { Businessman businessman = new Businessman(); businessman.Photo = "ej.by" + img.Attributes.GetAttribute("src"); businessmans.Add(businessman); } } var mark = web.Select(".member-list .visual .mark"); if (mark != null) { for (int i = 0; i < mark.Length; i++) { businessmans[i].Position = mark[i].FirstChild.ToString(); } } var information = web.Select(".member-list .text-holder .title2 .name-link"); if (information != null) { for (int i = 0; i < information.Length; i++) { businessmans[i].Name = information[i].FirstChild.ToString(); } } var age = web.Select(".member-list .text-holder .title2 span"); if (age != null) { for (int i = 0; i < age.Length; i++) { businessmans[i].Age = age[i].FirstChild.ToString(); } } }
public void AddBusinessman(Businessman businessman) { _businessmanCollection.Add(businessman); }
public int AddTravelPaper(string buyerBusinessman, string startTripNumber, string endTripNumber, string useOffice, string iataCode, string ticketCompanyName, string tripRemark) { string BusinessmanCode = currentUser.Code; string BusinessmanName = currentUser.BusinessmanName; int dataCount = -1; string strMsg = string.Empty; string useBusinessmanCode = string.Empty; string useBusinessmanName = string.Empty; if (string.IsNullOrEmpty(buyerBusinessman)) { strMsg = "分配商户名称或者商户号不能为空!"; } else if (string.IsNullOrEmpty(BusinessmanCode)) { strMsg = "供应商户号不能为空!"; } else if (string.IsNullOrEmpty(BusinessmanName)) { strMsg = "供应商户号不能为空!"; } else if (string.IsNullOrEmpty(startTripNumber) || string.IsNullOrEmpty(endTripNumber) || startTripNumber.Trim().Length != 10 || endTripNumber.Trim().Length != 10 ) { strMsg = "行程单号段数据不完整!"; } else if (string.IsNullOrEmpty(useOffice)) { strMsg = "行程单号终端号不能为空!"; } else if (string.IsNullOrEmpty(iataCode)) { strMsg = "航协号不能为空!"; } else if (string.IsNullOrEmpty(ticketCompanyName)) { strMsg = "填开单位不能为空!"; } else { if (!string.IsNullOrEmpty(startTripNumber) && !string.IsNullOrEmpty(endTripNumber)) { int start = int.Parse(startTripNumber.Substring(6, 4)); int end = int.Parse(endTripNumber.Substring(6, 4)); if (start > end) { strMsg = "行程单号段范围有误!"; } } } //判断商户号是否存在 Businessman businessman = this.m_businessmanRepository.FindAll(p => p.Code == buyerBusinessman || p.Name == buyerBusinessman).FirstOrDefault(); if (businessman == null) { strMsg = "分配商户号或者商户名称不存在!"; } else { useBusinessmanCode = businessman.Code; useBusinessmanName = businessman.Name; } //useBusinessmanCode = "caigou";//businessman.Code; //useBusinessmanName = "采购";//businessman.Name; if (string.IsNullOrEmpty(useBusinessmanCode)) { strMsg = "分配商户号或者商户名称不存在!"; } if (string.IsNullOrEmpty(strMsg)) { string StartCode = startTripNumber.Substring(0, 6); string start = startTripNumber.Substring(6, 4); string end = endTripNumber.Substring(6, 4); tripRemark = tripRemark.Replace("'", ""); //分配行程单 dataCount = unitOfWorkRepository.ExecuteCommand( "EXEC [dbo].[TravelPaperImport] @p0,@p1,@p2,@p3,@p4,@p5,@p6,@p7,@p8,@p9,@p10,@p11,@p12 ", "0", StartCode, start, end, useOffice, iataCode, ticketCompanyName, BusinessmanCode, BusinessmanName, useBusinessmanCode, useBusinessmanName, tripRemark, "" ); if (dataCount > 0) { TravelGrantRecord travelGrantRecord = new TravelGrantRecord(); travelGrantRecord.BusinessmanCode = BusinessmanCode; travelGrantRecord.BusinessmanName = BusinessmanName; travelGrantRecord.UseBusinessmanCode = useBusinessmanCode; travelGrantRecord.UseBusinessmanName = useBusinessmanName; travelGrantRecord.GrantTime = System.DateTime.Now; travelGrantRecord.Office = useOffice; travelGrantRecord.TripCount = int.Parse(end) - int.Parse(start) + 1; travelGrantRecord.TripScope = startTripNumber + "-" + endTripNumber; travelGrantRecord.TripRemark = tripRemark; //添加发放记录 unitOfWorkRepository.PersistCreationOf(travelGrantRecord); unitOfWork.Commit(); } } if (!string.IsNullOrEmpty(strMsg)) { throw new OrderCommException(strMsg); } return(dataCount); }
public int GrantBlankRecoveryTravelPaper( string useBusinessman, string useOffice, string iataCode, string ticketCompanyName, string TripRemark, List <int> selectIds) { int dataCount = -1; string strMsg = string.Empty; string BusinessmanCode = currentUser.Code; string BusinessmanName = currentUser.BusinessmanName; string useBusinessmanCode = string.Empty; string useBusinessmanName = string.Empty; var result = m_travelPaperRepository.FindAll(p => p.BusinessmanCode.Trim() == BusinessmanCode.Trim()); Businessman businessman = this.m_businessmanRepository.FindAll(p => p.Code.Trim() == useBusinessman.Trim() || p.Name.Trim() == useBusinessman.Trim()).FirstOrDefault(); if (businessman == null) { strMsg = "分配采购商户号或者采购商户名称不存在!"; } else { useBusinessmanCode = businessman.Code; useBusinessmanName = businessman.Name; } //useBusinessmanCode = "caigou";//businessman.Code; //useBusinessmanName = "采购";//businessman.Name; if (string.IsNullOrEmpty(strMsg)) { List <int> Ids = new List <int>(); List <string> tripNumber = new List <string>(); result.Where(p => selectIds.Contains(p.ID)).Each(p => { Ids.Add(p.ID); tripNumber.Add(p.TripNumber); }); //发放空白行程单 dataCount = unitOfWorkRepository.ExecuteCommand( "EXEC [dbo].[TravelPaperImport] @p0,@p1,@p2,@p3,@p4,@p5,@p6,@p7,@p8,@p9,@p10,@p11,@p12 ", "2", "", "0", "0", useOffice, iataCode, ticketCompanyName, BusinessmanCode, BusinessmanName, useBusinessmanCode, useBusinessmanName, TripRemark, string.Join(",", Ids.ToArray()) ); if (dataCount <= 0) { strMsg = "发放空白行程单失败!"; } else { if (dataCount > 0) { TravelGrantRecord travelGrantRecord = new TravelGrantRecord(); travelGrantRecord.BusinessmanCode = BusinessmanCode; travelGrantRecord.BusinessmanName = BusinessmanName; travelGrantRecord.UseBusinessmanCode = useBusinessmanCode; travelGrantRecord.UseBusinessmanName = useBusinessmanName; travelGrantRecord.GrantTime = System.DateTime.Now; travelGrantRecord.Office = useOffice; travelGrantRecord.TripCount = tripNumber.Count(); travelGrantRecord.TripScope = string.Join(",", tripNumber.ToArray()); travelGrantRecord.TripRemark = TripRemark; //添加发放记录 unitOfWorkRepository.PersistCreationOf(travelGrantRecord); unitOfWork.Commit(); } } } if (!string.IsNullOrEmpty(strMsg)) { throw new OrderCommException(strMsg); } return(dataCount); }
void Start( ) { instance = this; _InitShop(); }
public void Add(Businessman businessman) { db.Businessmens.Add(businessman); db.SaveChanges(); }
public void Add(Businessman businessman) { BusinessmanList.Add(businessman); }
/// <summary> /// 更新商人的道具 /// </summary> protected void UpdateBusinessman() { //获取当前商人 businessman = businessmanStates.BusinessmanList.FirstOrDefault(temp => temp.BusinessmanID == iInteractiveState.ClickInteractiveNPCID && string.Equals(iGameState.SceneName, temp.BusinessmanScene)); NPCDataInfo npcDataInfo = npcData.GetNPCDataInfo(iGameState.SceneName, iInteractiveState.ClickInteractiveNPCID); if (businessman == null && npcDataInfo != null) { businessman = new Businessman(); businessman.BusinessManDataInfo = BusinessmanDataInfo.DeSerializeNow <BusinessmanDataInfo>(npcDataInfo.OtherValue); businessman.BusinessmanID = iInteractiveState.ClickInteractiveNPCID; businessman.BusinessmanScene = iGameState.SceneName; businessmanStates.BusinessmanList.Add(businessman); } if (businessman != null) { #region 刷新商品 //如果商人的基础道具不足则刷新 EnumGoodsType[] baseGoodsTypes = businessman.BusinessManDataInfo.GoodsDic.Select(temp => temp.Key).ToArray();//商人基础的物品 foreach (EnumGoodsType baseGoodsType in baseGoodsTypes) { //如果不存在该物品则添加 if (businessman.BaseList.FirstOrDefault(temp => temp.GoodsInfo.EnumGoodsType == baseGoodsType) == null) { Goods addGoods = goodsMetaInfoMations[baseGoodsType].Clone(true);//获取需要添加物品的原始属性 BusinessmanDataInfo.GoodsDataInfoInner mustAddDataInfoInner = businessman.BusinessManDataInfo.GoodsDic[baseGoodsType]; EnumQualityType qualityTypeMin = mustAddDataInfoInner.MinQualityType; EnumQualityType qualityTypeMax = mustAddDataInfoInner.MaxQualityType; int count = mustAddDataInfoInner.Count; //如果是道具或炼金物品则可以叠加,但是没有品质 if (baseGoodsType > EnumGoodsType.Item && baseGoodsType < EnumGoodsType.SpecialItem) { //尝试从玩家道具中获取id,如果没有则新建一个(这个id并没有什么卵用) int addGoodsID = playerState.PlayerAllGoods.Where(temp => temp.GoodsInfo.EnumGoodsType == baseGoodsType).Select(temp => temp.ID).FirstOrDefault(); if (addGoodsID == 0) { addGoodsID = NowTimeToID.GetNowID(DataCenter.Instance.GetEntity <GameRunnedState>()); } PlayGoods playGoods = new PlayGoods(addGoodsID, addGoods, GoodsLocation.None); playGoods.QualityType = EnumQualityType.White; playGoods.Count = count; businessman.BaseList.Add(playGoods); } //如果不是道具和炼金物品则不可以叠加,但是存在品质 else { int addGoodsID = NowTimeToID.GetNowID(DataCenter.Instance.GetEntity <GameRunnedState>()); EnumQualityType qualityType = (EnumQualityType)UnityEngine.Random.Range((int)qualityTypeMin, (int)qualityTypeMax + 1); // 根据品质设置属性 if (qualityType != EnumQualityType.Red)//如果是唯一的则不用改变属性 { float minRate = ((int)qualityType) * 0.2f + 0.8f; float maxRate = minRate + 0.2f; //将所有属性随机 addGoods.goodsAbilities.ForEach(temp => { float min = temp.Value * minRate; float max = temp.Value * maxRate; temp.Value = (int)UnityEngine.Random.Range(min, max); }); //取出用于分割固定属性以及随机属性的条目 GoodsAbility goodsAbility_nothing = addGoods.goodsAbilities.FirstOrDefault(temp => temp.AbilibityKind == EnumGoodsAbility.Nothing); int index = -1; if (goodsAbility_nothing != null) { index = addGoods.goodsAbilities.IndexOf(goodsAbility_nothing); } //存在分割属性 if (index > -1 && index + 1 < addGoods.goodsAbilities.Count) { //取出分割项后的可变项 List <EnumGoodsAbility> randomAbilitys = Enumerable.Range(index + 1, addGoods.goodsAbilities.Count - index - 1). Select(temp => addGoods.goodsAbilities[temp]).Select(temp => temp.AbilibityKind).ToList(); int saveAbilityCount = (int)qualityType;//可保留的属性 while (randomAbilitys.Count > saveAbilityCount) { int removeIndex = UnityEngine.Random.Range(0, randomAbilitys.Count); EnumGoodsAbility removeGoodsAbility = randomAbilitys[removeIndex]; addGoods.goodsAbilities.RemoveAll(temp => temp.AbilibityKind == removeGoodsAbility); randomAbilitys.RemoveAt(removeIndex); } } } addGoods.goodsAbilities.RemoveAll(temp => temp.AbilibityKind == EnumGoodsAbility.Nothing); //-------------------- PlayGoods playGoods = new PlayGoods(addGoodsID, addGoods, GoodsLocation.None); playGoods.QualityType = qualityType; playGoods.Count = 1; businessman.BaseList.Add(playGoods); } } } #endregion } }