// Leaves the duel scene after 4 seconds public IEnumerator WaitAndEndGame() { yield return(new WaitForSeconds(4)); // Set match results BushidoNetManager.Get().SetMatchResults( LeftSamurai.WinCount, RightSamurai.WinCount, LeftSamurai.BestTime, RightSamurai.BestTime, networking); GUI.ToggleShadeForMatchEnd(); }
private void CheckForRematch() { if (rematching) { rematching = false; if (networked) { BushidoNetManager.Get().LaunchNetworkDuel(); } else { SceneManager.LoadScene("LocalDuel"); } } }
// Initialization void Awake() { // Get UI manager GUI = GetComponent <UIManager>(); // Get match limit from net manager winLimit = BushidoNetManager.Get().MatchLimit; LeftSamurai.SetManager(this); RightSamurai.SetManager(this); // Set event listeners EventManager.GameStart += BeginRound; EventManager.GameReset += ResetGame; Get().StartCoroutine(WaitAndStartRound()); }
private void CheckReadyStatus() { // Check if both players are ready if (hostReady && clientReady) { // Turn off arrow buttons in local lobby if (localLobby) { LeftArrow.gameObject.SetActive(false); RightArrow.gameObject.SetActive(false); } // Begin countdown to round begin Debug.Log("Countdown to scene launch"); BushidoNetManager.Get().SetMatchLimit(BestOfText.text); OnBothPlayersReady(); } }
// Use this for initialization void Start() { // Initialize some UI Shade.Initialize(); MainText.enabled = false; LeftCheckbox.sprite = UncheckedBox; RightCheckbox.sprite = UncheckedBox; // Get match results from net manager var netManager = BushidoNetManager.Get(); // Change UI to show number of wins for each player int leftWins = netManager.Results.LeftWins; int rightWins = netManager.Results.RightWins; LeftWins.text = "" + leftWins; RightWins.text = "" + rightWins; if (leftWins > rightWins) { LeftWinner.enabled = true; RightWinner.enabled = false; } else { LeftWinner.enabled = false; RightWinner.enabled = true; } // Change UI to show the best reaction time of each player int leftBest = netManager.Results.LeftBest; int rightBest = netManager.Results.RightBest; LeftBest.text = (leftBest == -1) ? "xx" : "" + leftBest; RightBest.text = (rightBest == -1) ? "xx" : "" + rightBest; networked = netManager.Results.Networked; if (!networked) { LeftCheckbox.enabled = false; RightCheckbox.enabled = false; } }
// Handle animating UI elements when leaving menu scene private void CheckForMenuExit() { // After shade is black, leave menu if (!Shade.IsHidden && leavingMenu) { leavingMenu = false; // Clear event listeners EventManager.Nullify(); // Change scene if (localMenuOpen) { SceneManager.LoadScene(nextSceneName); } else { BushidoNetManager.Get().LaunchNetworkDuel(); } } }