private void OnCollisionDetected(Collider2D collider) { Bush bush = collider.GetComponent <Bush>(); if (bush != null) { bush.OnHitBySword(); } if (collider.GetComponent <Enemy>() is Enemy enemy) { enemy.OnHitBySword(); } }
private void OnCollisionDetected(Collider2D collider) { //Debug.Log("Klinge hat getroffen: " + collider); Bush bush = collider.GetComponent <Bush>(); if (bush != null) { bush.OnHitBySword(); } Enemy enemy = collider.GetComponent <Enemy>(); if (enemy != null) { enemy.OnHitBySword(); } }