public override bool InteriorShouldBeProcessed(ITreeNode element)
            {
                SeldomInterruptChecker.CheckForInterrupt();

                if (element == StartTreeNode)
                {
                    return(true);
                }

                return(!UnityCallGraphUtil.IsFunctionNode(element) && !BurstCodeAnalysisUtil.IsBurstProhibitedNode(element));
            }