public override void DebugRender(Burntime.Platform.Graphics.RenderTarget target) { if (position != move) { path.DebugRender(target, position); } }
public override void DebugRender(Burntime.Platform.Graphics.RenderTarget target) { if (position != moveTo) { target.RenderLine(position, moveTo, new PixelColor(255, 0, 0)); } }
public void DebugRender(Burntime.Platform.Graphics.RenderTarget target, Vector2f position) { if (mask == null) { return; } if (reverse) { if (!finishedCalculation) { if (lastNode != null) { Node last = lastNode; Node trace = lastNode.Parent; while (trace != null && trace.Parent != null) { target.RenderLine(ToMapPoint(last.Position), ToMapPoint(trace.Position), new PixelColor(255, 255, 0)); last = trace; trace = trace.Parent; } } } for (int i = 0; i < wayPoints.Count; i++) { if (i > 0) { target.RenderLine(position, wayPoints[i].Position, finishedCalculation ? new PixelColor(255, 0, 255) : new PixelColor(255, 0, 0)); } position = wayPoints[i].Position; } } else { if (reversePath != null) { reversePath.DebugRender(target, position); } if (!finishedCalculation) { if (!reverse) { target.RenderLine(nearest, goal, new PixelColor(0, 255, 0)); } if (lastNode != null) { Node last = lastNode; Node trace = lastNode.Parent; while (trace != null && trace.Parent != null) { target.RenderLine(ToMapPoint(last.Position), ToMapPoint(trace.Position), new PixelColor(255, 255, 0)); last = trace; trace = trace.Parent; } } } for (int i = 0; i < wayPoints.Count; i++) { target.RenderLine(position, wayPoints[i].Position, finishedCalculation ? new PixelColor(0, 0, 255) : new PixelColor(255, 0, 0)); position = wayPoints[i].Position; } } }