private void OnCollisionStay2D(Collision2D collision) { if (powered) { if (collision.gameObject.GetComponent <BurnableObject>()) { BurnableObject bObject = collision.gameObject.GetComponent <BurnableObject>(); bObject.Burn(); } } }
private void HandlerGroup51() { levelManager.InstantiatePortal("WarriorTeleporter", new Vector2(-49.273f, -1.56f), new Vector2(-20.7f, 0.5f), true, 1); BurnableObject treeToBurn = GameObject.Find("TreeAltarHolder").GetComponent <BurnableObject>(); treeToBurn.Burn(); GameObject mageFeedback = GameObject.Find("ActivateNPCForGreen2"); if (mageFeedback) { Destroy(mageFeedback); } }
protected virtual void OnTriggerEnter2D(Collider2D other) { if (other.GetComponent <DamagingObject>()) { if (!levelManager.GetMage().ProtectedByShield(gameObject)) { for (int i = 0; i < playerControllers.Length; i++) { if (playerControllers[i] != null) { PlayerController playerToRelease = playerControllers[i]; playerControllers[i] = null; playerToRelease.ResetTransform(); playerToRelease.TakeDamage(10, new Vector2(150f, 15f)); playerToRelease.parent = null; } } Destroy(parasiteParticle.gameObject); Destroy(gameObject); } } if (other.GetComponent <DestroyableObject>()) { if (levelManager.GetWarrior().IsWarriored(gameObject)) { DestroyableObject destroyable = other.GetComponent <DestroyableObject>(); destroyable.DestroyMe(true); } else { for (int i = 0; i < playerControllers.Length; i++) { if (playerControllers[i] != null) { PlayerController playerToRelease = playerControllers[i]; playerControllers[i] = null; playerToRelease.ResetTransform(); playerToRelease.TakeDamage(10, new Vector2(150f, 15f)); playerToRelease.parent = null; } } Destroy(parasiteParticle.gameObject); Destroy(gameObject); } } if (other.GetComponent <BurnableObject>()) { if (levelManager.GetWarrior().IsWarriored(gameObject)) { BurnableObject burnable = other.GetComponent <BurnableObject>(); burnable.Burn(); } else { for (int i = 0; i < playerControllers.Length; i++) { if (playerControllers[i] != null) { PlayerController playerToRelease = playerControllers[i]; playerControllers[i] = null; playerToRelease.ResetTransform(); playerToRelease.TakeDamage(10, new Vector2(150f, 15f)); playerToRelease.parent = null; } } Destroy(parasiteParticle.gameObject); Destroy(gameObject); } } if (other.GetComponent <KillingObject>() && other.GetComponent <KillingObject>().activated) { if (!other.GetComponent <DarkElectricity>()) { if (levelManager.GetMage().ProtectedByShield(gameObject)) { for (int i = 0; i < playerControllers.Length; i++) { if (playerControllers[i] != null) { PlayerController playerSaved = playerControllers[i]; Physics2D.IgnoreCollision(playerSaved.GetComponent <BoxCollider2D>(), other.GetComponent <Collider2D>(), true); } } } else if (!levelManager.GetMage().ProtectedByShield(gameObject)) { for (int i = 0; i < playerControllers.Length; i++) { if (playerControllers[i] != null) { PlayerController playerToRelease = playerControllers[i]; playerControllers[i] = null; playerToRelease.ResetTransform(); playerToRelease.parent = null; } } Destroy(parasiteParticle.gameObject); Destroy(gameObject); } } else if (other.GetComponent <DarkElectricity>()) { if (levelManager.GetEngineer().IsElectrified(gameObject)) { for (int i = 0; i < playerControllers.Length; i++) { if (playerControllers[i] != null) { PlayerController playerSaved = playerControllers[i]; Physics2D.IgnoreCollision(playerSaved.GetComponent <BoxCollider2D>(), other.GetComponent <Collider2D>(), true); } } } else { for (int i = 0; i < playerControllers.Length; i++) { if (playerControllers[i] != null) { PlayerController playerToRelease = playerControllers[i]; playerControllers[i] = null; playerToRelease.parent = null; playerToRelease.ResetTransform(); } } Destroy(parasiteParticle.gameObject); Destroy(gameObject); } } } }
protected override void OnCollisionEnter2D(Collision2D other) { if (GameObjectIsPlayer(other.gameObject)) { DealDamage(other.gameObject); DestroyMeAndParticles(); } if (GameObjectIsEnemy(other.gameObject)) { if (CheckIfImWarriored(gameObject)) { KillEnemy(other.gameObject); DestroyMeAndParticles(); } if (CheckIfImMaged()) { GetThisEnemyMaged(other.gameObject); DestroyMeAndParticles(); } DestroyMeAndParticles(); } if (GameObjectIsDestroyable(other.gameObject)) { if (CheckIfImWarriored(gameObject)) { DestroyableObject destroyable = other.gameObject.GetComponent <DestroyableObject>(); destroyable.DestroyMe(true); DestroyMeAndParticles(); } DestroyMeAndParticles(); } if (GameObjectIsDeactivableKillPlane(other.gameObject)) { if (CheckIfImWarriored(gameObject)) { KillingObject kObject = other.gameObject.GetComponent <KillingObject>(); kObject.HitByPoweredDamaging(); DestroyMeAndParticles(); } if (CheckIfImMaged()) { KillingObject kObject = other.gameObject.GetComponent <KillingObject>(); kObject.HitByPoweredDamaging(); DestroyMeAndParticles(); } } if (GameObjectIsBurnable(other.gameObject)) { if (CheckIfImWarriored(gameObject)) { BurnableObject bObject = other.gameObject.GetComponent <BurnableObject>(); bObject.Burn(); DestroyMeAndParticles(); } DestroyMeAndParticles(); } }
protected void BurnObject(GameObject burnableObject) { BurnableObject bObject = burnableObject.GetComponent <BurnableObject>(); bObject.Burn(); }