public AttackAbility() { AbilityName = "Normal Attack"; AbilityDescription = "A normal attack"; AbilityID = 1; AbilityPower = 10; AbilityCost = 5; AbilityCritChance = 5; //% chance AbilityStatusEffects.Add(new BurnStatusEffect()); AbilityStatusEffect = new BurnStatusEffect(); }
public SwordSlash() { AbilityName = "Sword Slash"; AbilityDescription = "A strong slash from a sword."; AbilityID = 2; AbilityPower = 20; AbilityCost = 10; AbilityStatusEffects.Add(new BurnStatusEffect()); AbilityStatusEffect = new BurnStatusEffect(); AbilityCritChance = 85; AbilityCritModifier = 1.2f; //120% }
// LEARN DATABASE public SwordSlash() { AbilityName = "Sword Slash"; AbilityDescription = " A Strong Slash"; AbilityID = 2; AbilityPower = 20; AbilityCost = 2; AbilityStatusEffects.Add(new BurnStatusEffect()); AbilityStatusEffect = new BurnStatusEffect(); AbilityCritChance = 85; AbilityCritModifer = 1.2f; }