示例#1
0
 public AttackAbility()
 {
     AbilityName        = "Normal Attack";
     AbilityDescription = "A normal attack";
     AbilityID          = 1;
     AbilityPower       = 10;
     AbilityCost        = 5;
     AbilityCritChance  = 5;        //% chance
     AbilityStatusEffects.Add(new BurnStatusEffect());
     AbilityStatusEffect = new BurnStatusEffect();
 }
示例#2
0
 public SwordSlash()
 {
     AbilityName        = "Sword Slash";
     AbilityDescription = "A strong slash from a sword.";
     AbilityID          = 2;
     AbilityPower       = 20;
     AbilityCost        = 10;
     AbilityStatusEffects.Add(new BurnStatusEffect());
     AbilityStatusEffect = new BurnStatusEffect();
     AbilityCritChance   = 85;
     AbilityCritModifier = 1.2f;         //120%
 }
示例#3
0
 // LEARN DATABASE
 public SwordSlash()
 {
     AbilityName        = "Sword Slash";
     AbilityDescription = " A Strong Slash";
     AbilityID          = 2;
     AbilityPower       = 20;
     AbilityCost        = 2;
     AbilityStatusEffects.Add(new BurnStatusEffect());
     AbilityStatusEffect = new BurnStatusEffect();
     AbilityCritChance   = 85;
     AbilityCritModifer  = 1.2f;
 }