void StartChasing()
 {
     CurrentState = BunnyStates.Chasing;
     anim.SetTrigger("StartWalking");
 }
 private void RunAway()
 {
     CurrentState = BunnyStates.RunningAway;
     anim.SetTrigger("StartWalking");
 }
 void Attack()
 {
     CurrentState = BunnyStates.Attacking;
     anim.SetTrigger("Attack");
 }