示例#1
0
 private void Timer1_Tick(object sender, EventArgs e)
 {
     try
     {
         timer1.Enabled = false;
         if (curcolor < Colores.Count - 1)
         {
             this.BackColor = BunifuColorTransition.getColorScale(loop, Colores[curcolor], Colores[curcolor + 1]);
             if (loop < 100)
             {
                 loop++;
             }
             else
             {
                 loop = 0;
                 curcolor++;
             }
             timer1.Enabled = true;
         }
         else
         {
             OnCerrarSplash();
         }
     }
     catch (Exception error)
     {
         MessageBox.Show("Error\n" + error.Message);
     }
 }
示例#2
0
 // Token: 0x060003BF RID: 959 RVA: 0x000225F0 File Offset: 0x000207F0
 private void pm(object sender, EventArgs e)
 {
     if (this.ph.ProgessValue < 100)
     {
         BunifuColorTransition bunifuColorTransition = this.ph;
         int progessValue = bunifuColorTransition.ProgessValue;
         bunifuColorTransition.ProgessValue = progessValue + 1;
         this.pe.ProgressColor = this.ph.Value;
         return;
     }
     this.pg.Stop();
     this.ph.Color1       = this.ph.Color2;
     this.ph.ProgessValue = 0;
 }
示例#3
0
 // Token: 0x0600040F RID: 1039 RVA: 0x000261C8 File Offset: 0x000243C8
 private void method_2(object sender, EventArgs e)
 {
     if (this.bunifuColorTransition_0.ProgessValue < 100)
     {
         BunifuColorTransition bunifuColorTransition = this.bunifuColorTransition_0;
         int progessValue = bunifuColorTransition.ProgessValue;
         bunifuColorTransition.ProgessValue          = progessValue + 1;
         this.bunifuCircleProgressbar1.ProgressColor = this.bunifuColorTransition_0.Value;
         return;
     }
     this.timer_0.Stop();
     this.bunifuColorTransition_0.Color1       = this.bunifuColorTransition_0.Color2;
     this.bunifuColorTransition_0.ProgessValue = 0;
 }
示例#4
0
 private void timer1_Tick(object sender, EventArgs e)
 {
     timer1.Enabled = false;
     if (currentColor < colors.Count - 1)
     {
         this.BackColor = BunifuColorTransition.getColorScale(a, colors[currentColor], colors[currentColor + 1]);
         if (a < 100)
         {
             a++;
         }
         else
         {
             a = 0;
             currentColor++;
         }
         timer1.Enabled = true;
     }
 }
示例#5
0
 private void Fader_Tick_1(object sender, EventArgs e)
 {
     if (cur_color < colors.Count - 1)
     {
         circle.ProgressColor = BunifuColorTransition.getColorScale(loop, colors[cur_color], colors[cur_color + 1]);
         if (loop < 100)
         {
             loop++;
         }
         else
         {
             loop = 0;
             cur_color++;
         }
     }
     else
     {
         cur_color = 0;
     }
 }