private static int GetResType(BundleManager.StreamConfig.NormalFile file) { if (file.resType == ResConfig.FZIPNAMEEX) { return((int)BundleManager.FResFileType.FT_Zip); } if (file.resType == ".unity3d" || file.resType == ".manifest" || file.resType == ".meta") { return((int)BundleManager.FResFileType.FT_Unity); } else if (string.IsNullOrEmpty(file.path)) { return((int)BundleManager.FResFileType.FT_Null); } return((int)BundleManager.FResFileType.FT_F); }
//OperationType 0 解压,1压缩,2不处理 public static void CreateConfig(string stream, BundleManager.StreamConfig copyStream, int OperationType) { long fileSize = 0; string streamTempPath = stream + "/"; string streamingPath = streamTempPath + ResConfig.STREAMINGASSETSCONFIG; EditorUtility.DisplayCancelableProgressBar("打包资源", "正在处理 " + stream, 0.3f); string unKey = ".meta"; if (OperationType == 2) { if (EditorUserBuildSettings.activeBuildTarget != BuildTarget.iOS) { OperationType = 1; unKey = ".meta.delete.unity3d.manifest"; } } if (OperationType != 2) { //插入压缩,解压流程 for (int i = 0; i < mZipFilesName.Count; i++) { string pathFile = streamTempPath + mZipFilesName[i]; string zipDir = FEPath.GetDirectoryName(pathFile) + "/"; if (OperationType == 1) { if (FEPath.Exists(pathFile)) { //string unKey = ".meta";//: ".meta.delete.unity3d.manifest"; string outPath = FZipTool.ZipDirectory(pathFile, zipDir, unKey); //删除压缩前的文件夹 if (unKey == ".meta") { MyEdior.DeletFile(pathFile); } fileSize += new System.IO.FileInfo(outPath).Length / 1024; } } else { pathFile += ResConfig.FZIPNAMEEX; if (File.Exists(pathFile)) { FZipTool.UnZip(pathFile, zipDir, ResConfig.FZIPPASS); //删除解压前的文件夹 File.Delete(pathFile); } } } } AssetDatabase.Refresh(); BundleManager.StreamConfig streamConfig = new BundleManager.StreamConfig(); List <string> fileList = new List <string>(); string keyStream = "/" + FEPath.GetFileNameWithoutExtension(FEPath.GetDirectoryName(streamTempPath)) + "/"; SelectPrefabEditor spe = new SelectPrefabEditor("", keyStream, "", true); for (int i = 0; i < spe.tempAllStrs.Length; i++) { string path = spe.tempAllStrs[i]; if (File.Exists(path) && path.IndexOf(F_NOCOPYSTREAM) == -1 && (path.IndexOf("Assembly-CSharp") == -1)) { int pos = path.IndexOf(keyStream); fileList.Add(path.Substring(pos + keyStream.Length)); } } if (fileList.Count != 0) { for (int index = 0; index < fileList.Count; index++) { string fileName = fileList[index]; var normaFile = new BundleManager.StreamConfig.NormalFile(); int pathPos = fileName.LastIndexOf("/"); string pathFile = ""; if (pathPos != -1) { pathFile = fileName.Substring(0, pathPos); } normaFile.path = pathFile; normaFile.fileName = fileName; normaFile.md5 = FEngineManager.GetMD5HashFromFile(streamTempPath + fileName); normaFile.resType = FEPath.GetExtension(fileName); normaFile.FileType = GetResType(normaFile);// (normaFile.resType == ResConfig.FZIPNAMEEX); streamConfig.fileDatas.Add(normaFile); } } ScriptsTime.Debug("创建StreamingConfig完成"); streamConfig.IsBackDownMicro = copyStream.IsBackDownMicro; streamConfig.versionId = copyStream.versionId; streamConfig.CustomConfig = copyStream.CustomConfig; streamConfig.zipSize = fileSize; FSaveHandle sd = FSaveHandle.Create(streamingPath, FFilePath.FP_Abs, FOpenType.OT_Write); sd.PushObject(streamConfig); sd.Save(); EditorUtility.ClearProgressBar(); }