public void dispose(GameObject target)
    {
        if (target == null)
        {
            Debug.LogWarning("Dispos target == null");
            return;
        }
        int count = 0;
        int id    = target.GetInstanceID();

        foreach (BumPoolData item in poolDic.Values)
        {
            if (item.type == BumPoolDataType.eBumPoolDataType_texture2D)
            {
                BumPoolTextureData textureData = item as BumPoolTextureData;
                if (textureData.remove(id))
                {
                    count++;
                    //texture是引用不能销毁物体  如需销毁在外部自己做此处不应提供if (target != null) GameObject.Destroy(target);
                }
            }
            if (item.type == BumPoolDataType.eBumPoolDataType_prefab)
            {
                BumPoolPrefabData prefabData = item as BumPoolPrefabData;
                if (prefabData.remove(id))
                {
                    count++;
                    //只有prefab实例会销毁
                    if (target != null)
                    {
                        GameObject.Destroy(target);
                    }
                }
            }
        }

        //foreach (LoadPoolData item in pool.Values)
        //{
        //    if (item.type == PoolDataType.Prefab)
        //    {
        //        PrefabData prefabData = item as PrefabData;
        //        prefabData.Remove(id);
        //        count++;
        //        只有prefab实例会销毁
        //        GameObject.Destroy(target);
        //    }
        //}

        if (count == 0)
        {
            Debug.LogWarning("Dispos未找到" + target.name);
        }
    }
    public BumPoolPrefabData addPrefab(string keyUrl, object resource, bool DonnotClear = false)
    {
        if (poolDic.ContainsKey(keyUrl))
        {
            if (poolDic[keyUrl] is BumPoolErrorData)
            {
                poolDic.Remove(keyUrl);
                Debug.Log(" ");
            }
            else
            {
                Debug.Log("重复添加" + keyUrl);
                return(poolDic[keyUrl] as BumPoolPrefabData);
            }
        }
        BumPoolPrefabData prefabLoadData = new BumPoolPrefabData(keyUrl, resource, DonnotClear);

        poolDic.Add(keyUrl, prefabLoadData);
        return(prefabLoadData);
    }