// Update is called once per frame void Update() { Bullet_VFX.UpdateMap(); }
// Start is called before the first frame update void Start() { Bullet_VFX.ve = ve; Bullet_VFX.Init(); }
// Update is called once per frame void Update() { Bullet_VFX.UpdateMap(); }
// Start is called before the first frame update void Start() { Bullet_VFX.ve = ve; Bullet_VFX.Init(); }