protected override void RpcDoShootEffect(Vector3 pos, Quaternion rot, PhotonMessageInfo pmi)
 {
     if (Player.FindPlayer(pmi.sender).gameObject != null)
     {
         BulletTrailPrefab.GetComponent <BulletMovment>().own =
             Player.FindPlayer(pmi.sender).gameObject.GetComponent <TankEvolution>().HullGameObject;
     }
     Instantiate(BulletTrailPrefab, pos, rot);
 }
示例#2
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 protected override void RpcDoShootEffect(Vector3 pos, Quaternion rot, PhotonMessageInfo pmi)
 {
     BulletTrailPrefab.GetComponent <BulletMovment>().own = GetComponent <BOTTurret>().botMovement.gameObject;
     Instantiate(BulletTrailPrefab, pos, rot);
 }