protected override void RpcDoShootEffect(Vector3 pos, Quaternion rot, PhotonMessageInfo pmi) { if (Player.FindPlayer(pmi.sender).gameObject != null) { BulletTrailPrefab.GetComponent <BulletMovment>().own = Player.FindPlayer(pmi.sender).gameObject.GetComponent <TankEvolution>().HullGameObject; } Instantiate(BulletTrailPrefab, pos, rot); }
protected override void RpcDoShootEffect(Vector3 pos, Quaternion rot, PhotonMessageInfo pmi) { BulletTrailPrefab.GetComponent <BulletMovment>().own = GetComponent <BOTTurret>().botMovement.gameObject; Instantiate(BulletTrailPrefab, pos, rot); }