protected void SendBulletTargetHitEvent(Entity bulletEntity, BulletComponent bullet, Entity target) { BulletTargetHitEvent eventInstance = new BulletTargetHitEvent { Position = bullet.Position, Target = target }; base.ScheduleEvent(eventInstance, bulletEntity); }
public void Explosion(BulletTargetHitEvent e, Node node, [JoinByTank] WeaponNode weaponNode) { this.InstantiateExplosion(e, weaponNode); }