示例#1
0
 public void Fire()
 {
     for (int i = 0; i < shootPosition.Length; i++)
     {
         GameObject obj       = Instantiate(bullet, shootPosition[i].position, shootPosition[i].rotation);
         BulletObj  bulletObj = obj.GetComponent <BulletObj>();
         bulletObj.SetFather(fatherObj);
     }
 }
示例#2
0
 public override void Fire()
 {
     for (int i = 0; i < shootPos.Length; i++)
     {
         GameObject obj    = Instantiate(bulletObj, shootPos[i].position, shootPos[i].rotation);
         BulletObj  bullet = obj.GetComponent <BulletObj>();
         bullet.SetFather(this);
     }
 }