示例#1
0
    private void Fire()
    {
        if (m_CurrentEmitterIndex >= m_Emitters.Count)
        {
            m_CurrentEmitterIndex = 0;
        }

        Enemy pEnemy = BulletFactory.CreateEnemy(m_EnemyPrefab);

        m_Emitters[m_CurrentEmitterIndex].Fire(pEnemy);

        m_CurrentEmitterIndex++;
    }