示例#1
0
 protected Transform CreateBullet(Vector3 offsetpos, float rota)
 {
     Transform transform = null;
     if (this.m_Entity.IsSelf)
     {
         transform = GameLogic.Release.PlayerBullet.Get(this.BulletID).transform;
         transform.SetParent(this.m_Entity.m_Body.GetWeaponNode(this.m_Data.CreateNode, this.m_Entity.GetBulletCreateNode(this.m_Data.CreateNode)));
         offsetpos /= this.m_Entity.m_Body.GetBodyScale();
     }
     else
     {
         transform = GameLogic.BulletGet(this.BulletID).transform;
         transform.SetParent(this.m_Entity.GetBulletCreateNode(this.m_Data.CreateNode));
     }
     transform.localPosition = offsetpos;
     transform.SetParent(GameNode.m_PoolParent);
     transform.rotation = Quaternion.Euler(0f, this.m_Entity.eulerAngles.y + rota, 0f);
     transform.localScale = Vector3.one;
     BulletBase component = transform.GetComponent<BulletBase>();
     this.OnBulletCreate(component);
     component.Init(this.m_Entity, this.BulletID);
     component.SetLastBullet(this.m_Entity.m_EntityData.mLastBullet);
     this.m_Entity.m_EntityData.mLastBullet = component;
     return transform;
 }