示例#1
0
    public BulletAttackReport CreateBullet(Unit unit)
    {
        BulletAttackReport bullet = Instantiate(bulletprefab);

        bullet.SetUnit(unit);

        return(bullet);
    }
示例#2
0
    private IEnumerator CreateBullet(string name, Vector2 direction, Vector2 pos, float rotation, float time)
    {
        yield return(new WaitForSeconds(time));

        BulletAttackReport bullet = GameManager.Instance.CreateBullet(Unit);

        bullet.gameObject.name = name;

        if (isRight)
        {
            direction.x *= -1f;
        }

        bullet.Rigid.velocity     = direction;
        bullet.transform.position = (Vector2)transform.position + pos;
        bullet.transform.rotation = Quaternion.Euler(bullet.transform.eulerAngles.x, (isRight == true ? 180f : 0f), rotation);
    }
示例#3
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    public virtual void BulletHit(Unit unit, BulletAttackReport bullet)
    {
        AttackProperties property = GameManager.Instance.GetAttackProperties(unit.tag, bullet.name);

        Hit(unit, property);
    }