public override void DoBeforeEntering() { mBeBreaked = false; mNormalTimer = 0; mAnimisOver = false; mBulldemonKing = mCharacter as BullDemonKing; mCharacter.PlayAnim("firecricle", 6); mCharacter.AnimSpeed(0.5f); mBulldemonKing.DoLensOP(); EventDispatcher.TriggerEvent(EventDefine.Event_Bull_Demon_King_Use_Skill_Fire_Cricle); }
public override void DoBeforeEntering() { mBulldemonKing = mCharacter as BullDemonKing; mTargetPos = mBulldemonKing.Forward(); mReached = false; mLastTimer = 0; mBeBreaked = false; mEvnetIsDispatchered = false; mWaittingTimer = 0.8f; mCharacter.PlayAnim("oxhorn0", 5); mBulldemonKing.DoLensOP(); EventDispatcher.TriggerEvent(EventDefine.Event_Active_Boss_Black, true); }