示例#1
0
        /// <summary>
        /// Loads the profile from the input configuration node.
        /// </summary>
        /// <param name="node"></param>
        public void LoadProfile(ConfigNode node)
        {
            ProfileName  = node.GetStringValue("name");
            HDREnabled   = node.GetBoolValue("hdr", false);
            AntiAliasing = node.GetEnumValue("antialiasing", PostProcessLayer.Antialiasing.None);
            Settings.Clear();
            ConfigNode[] effectNodes = node.GetNodes("EFFECT");
            int          len         = effectNodes.Length;

            for (int i = 0; i < len; i++)
            {
                BuiltinEffect             effect = effectNodes[i].GetEnumValue("name", BuiltinEffect.AmbientOcclusion);
                PostProcessEffectSettings set    = TUFXProfileManager.CreateEmptySettingsForEffect(effect);
                set.enabled.Override(true);
                set.Load(effectNodes[i]);
                Settings.Add(set);
            }
        }
示例#2
0
        public static PostProcessEffectSettings CreateEmptySettingsForEffect(BuiltinEffect effect)
        {
            switch (effect)
            {
            case BuiltinEffect.AmbientOcclusion:
                return(ScriptableObject.CreateInstance <AmbientOcclusion>());

            case BuiltinEffect.AutoExposure:
                return(ScriptableObject.CreateInstance <AutoExposure>());

            case BuiltinEffect.Bloom:
                return(ScriptableObject.CreateInstance <Bloom>());

            case BuiltinEffect.ChromaticAberration:
                return(ScriptableObject.CreateInstance <ChromaticAberration>());

            case BuiltinEffect.ColorGrading:
                return(ScriptableObject.CreateInstance <ColorGrading>());

            case BuiltinEffect.DepthOfField:
                return(ScriptableObject.CreateInstance <DepthOfField>());

            case BuiltinEffect.Grain:
                return(ScriptableObject.CreateInstance <Grain>());

            case BuiltinEffect.LensDistortion:
                return(ScriptableObject.CreateInstance <LensDistortion>());

            case BuiltinEffect.MotionBlur:
                return(ScriptableObject.CreateInstance <MotionBlur>());

            case BuiltinEffect.Scattering:
                return(ScriptableObject.CreateInstance <TUBISEffect>());

            case BuiltinEffect.Vignette:
                return(ScriptableObject.CreateInstance <Vignette>());

            default:
                break;
            }
            return(null);
        }