示例#1
0
    private void buildBuilding(BUILDINGS buildingId, uint i, uint j)
    {
        BuildingsManager buildingsMan = BuildingsManager.GetInstance();
        Building         building     = buildingsMan.getBuilding(buildingId);

        buildingsMan.build(buildingId, i, j);

        WorldTerrain worldTerrain = WorldTerrain.GetInstance();

        worldTerrain.createBuilding(i, j, building.getVerticalTiles(), building.getHorizontalTiles());

        if (buildingId == BUILDINGS.PLANTA)
        {
            Building_Trill trill = (Building_Trill)buildingsMan.getBuilding(BUILDINGS.TRILL);
            Building_Silo  silo  = (Building_Silo)buildingsMan.getBuilding(BUILDINGS.SILO);
            Building_Era   era   = (Building_Era)buildingsMan.getBuilding(BUILDINGS.ERA);

            trill.stopProduction();
            silo.stopProduction();
            era.stopProduction();

            uint rice = trill.getAllTheRice();
            rice += silo.getAllTheRice();
            rice += era.getAllTheRice();
            ((Building_Planta)building).sendRice(rice);

            destroyBuilding(BUILDINGS.TRILL);
            destroyBuilding(BUILDINGS.SILO);
            destroyBuilding(BUILDINGS.ERA);
        }
    }
    public void save(BuildingManagerData buildingManagerData)
    {
        foreach (KeyValuePair <BUILDINGS, bool> builded in IsBuilded)
        {
            if (builded.Value)
            {
                BuildingData buildingData = new BuildingData();
                buildingData.ID = builded.Key;
                switch (builded.Key)
                {
                case BUILDINGS.CASA: {
                    Building_Home b = (Building_Home)getBuilding(builded.Key);
                    buildingData.i     = b.getRow();
                    buildingData.j     = b.getCol();
                    buildingData.Level = b.getCurrentLevel();
                }
                break;

                case BUILDINGS.ESTABLO: {
                    Building_Stable b = (Building_Stable)getBuilding(builded.Key);
                    buildingData.i     = b.getRow();
                    buildingData.j     = b.getCol();
                    buildingData.Level = b.getCurrentLevel();
                }
                break;

                //case BUILDINGS.GARAJE: {
                //        Building_Garage b = (Building_Garage)getBuilding(builded.Key);
                //        buildingData.i = b.getRow();
                //        buildingData.j = b.getCol();
                //        buildingData.Level = b.getCurrentLevel();
                //    }
                //    break;
                case BUILDINGS.PLANTER: {
                    Building_Planter b = (Building_Planter)getBuilding(builded.Key);
                    buildingData.i            = b.getRow();
                    buildingData.j            = b.getCol();
                    buildingData.Level        = b.getCurrentLevel();
                    buildingData.SpecialSlot1 = b.estaSembrat() ? 1 : 0;
                    buildingData.SpecialSlot2 = (int)b.DiesSembrat;
                    buildingData.SpecialSlot3 = (int)b.Plantes;
                }
                break;

                case BUILDINGS.TRILL: {
                    Building_Trill b = (Building_Trill)getBuilding(builded.Key);
                    buildingData.i            = b.getRow();
                    buildingData.j            = b.getCol();
                    buildingData.Level        = b.getCurrentLevel();
                    buildingData.SpecialSlot1 = (int)b.getRiceUnprepared();
                    buildingData.SpecialSlot2 = (int)b.getRicePrepared();
                }
                break;

                case BUILDINGS.ERA: {
                    Building_Era b = (Building_Era)getBuilding(builded.Key);
                    buildingData.i            = b.getRow();
                    buildingData.j            = b.getCol();
                    buildingData.Level        = b.getCurrentLevel();
                    buildingData.SpecialSlot1 = (int)b.getRiceUnprepared();
                    buildingData.SpecialSlot2 = (int)b.getRicePrepared();
                }
                break;

                case BUILDINGS.SILO: {
                    Building_Silo b = (Building_Silo)getBuilding(builded.Key);
                    buildingData.i            = b.getRow();
                    buildingData.j            = b.getCol();
                    buildingData.Level        = b.getCurrentLevel();
                    buildingData.SpecialSlot1 = (int)b.getAllTheRice();
                }
                break;

                case BUILDINGS.PLANTA: {
                    Building_Planta b = (Building_Planta)getBuilding(builded.Key);
                    buildingData.i            = b.getRow();
                    buildingData.j            = b.getCol();
                    buildingData.Level        = b.getCurrentLevel();
                    buildingData.SpecialSlot1 = (int)b.getRiceUnprepared();
                }
                break;
                }
                buildingManagerData.BuildingsBuilded.Add(buildingData);
            }
        }
    }