public override void SpawnSetup(Map map, bool respawningAfterLoad) { base.SpawnSetup(map, respawningAfterLoad); this.moat = (Building_Moat)this.Map.thingGrid.ThingAt(this.Position, MoatThingDefOf.Moat); this.moat.Destroy(DestroyMode.Vanish); }
public override void SpawnSetup(Map map, bool respawningAfterLoad) { base.SpawnSetup(map, respawningAfterLoad); moat = (Building_Moat)Map.thingGrid.ThingAt(Position, MoatThingDefOf.Moat); moat.Destroy(); }