public override void SpawnSetup(Map map, bool respawningAfterLoad)
 {
     base.SpawnSetup(map, respawningAfterLoad);
     this.moat = (Building_Moat)this.Map.thingGrid.ThingAt(this.Position, MoatThingDefOf.Moat);
     this.moat.Destroy(DestroyMode.Vanish);
 }
 public override void SpawnSetup(Map map, bool respawningAfterLoad)
 {
     base.SpawnSetup(map, respawningAfterLoad);
     moat = (Building_Moat)Map.thingGrid.ThingAt(Position, MoatThingDefOf.Moat);
     moat.Destroy();
 }