public override void PerformAction() { Assert.IsNotNull(world); Assert.IsNotNull(buildingSelectionPrefab); Assert.IsNotNull(buildingPrefab); BuildingSelection bSelection = Instantiate(buildingSelectionPrefab); bSelection.Init(world, buildingType, buildingPrefab); }
public void CreateSelection() { BuildingSelection buildingSelection = Object.Instantiate(selectionPrefab); buildingSelection.Init(world, bType, buildingPrefab); }