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C# (CSharp) BuildingScript.AllGameBuildings示例
编程语言:
C# (CSharp)
类/类型:
BuildingScript
方法/功能:
AllGameBuildings
hotexamples.com的示例:
1
C# (CSharp) BuildingScript.AllGameBuildings - 已找到1个示例
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BuildingScript.AllGameBuildings
现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
显示
隐藏
Build(2)
SetState(2)
AddChildBuilding(1)
RemoveTerrainGround(1)
setBuildingWeightsToNormal(1)
setBuildingUnderSiege(1)
isPosInRoom(1)
getPoints(1)
getCentreCoordinates(1)
addCitizen(1)
SetPosRot(1)
SetPlayer(1)
SetBuilding(1)
Select(1)
RotWidth(1)
RotHeight(1)
RandomMode(1)
AllGameBuildings(1)
MoveBuilding(1)
IsMagnified(1)
IsExploded(1)
Initialize(1)
Identify(1)
EntryNode(1)
DestroyBuilding(1)
DestroyAllBuildings(1)
ChooseObjectToBuild(1)
ChangeMode(1)
ChangeExplosion(1)
CenterNode(1)
Built(1)
setupBuilding(1)
常用方法
Build (2)
SetState (2)
AddChildBuilding (1)
RemoveTerrainGround (1)
setBuildingWeightsToNormal (1)
setBuildingUnderSiege (1)
isPosInRoom (1)
getPoints (1)
getCentreCoordinates (1)
addCitizen (1)
常用方法
SetPosRot (1)
SetPlayer (1)
SetBuilding (1)
Select (1)
RotWidth (1)
RotHeight (1)
RandomMode (1)
AllGameBuildings (1)
MoveBuilding (1)
IsMagnified (1)
IsExploded (1)
Initialize (1)
Identify (1)
EntryNode (1)
DestroyBuilding (1)
DestroyAllBuildings (1)
ChooseObjectToBuild (1)
ChangeMode (1)
ChangeExplosion (1)
CenterNode (1)
常用方法
IsExploded (1)
Initialize (1)
Identify (1)
EntryNode (1)
DestroyBuilding (1)
DestroyAllBuildings (1)
ChooseObjectToBuild (1)
ChangeMode (1)
ChangeExplosion (1)
CenterNode (1)
Built (1)
setupBuilding (1)
常用方法
Built (1)
setupBuilding (1)
示例#1
0
显示文件
文件:
SaveLoadManager.cs
项目:
flokicker/dorfbauprojekt
public static void SaveVillage() { myGameState.buildingdata = BuildingScript.AllGameBuildings(); }
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