//public bool __IsValidPosition_Door(Tile t) { // if (__IsValidPosition(t) == false) // return false; // // Make sure we have a pair of E/W walls or N/S walls // return true; //} // JSON Save structure public BuildingSaveObject SaveBuilding() { BuildingSaveObject saveObject = new BuildingSaveObject { X = tile.X, Z = tile.Z, objectType = objectType, bldParamaters = bldParamaters }; //string json = JsonUtility.ToJson(saveObject); return(saveObject); }
public void LoadBuilding(BuildingSaveObject bs) { bldParamaters = bs.bldParamaters; }