void Start() { for (int i = 0; i < buildingCreates.Count; i++) { if (buildingCreates[i].unitSize.Length == 0) { //set building features BuildingProcessor building = new BuildingProcessor(); building.setBlock(buildingCreates[i].block); building.setHeight(buildingCreates[i].height); building.setName(buildingCreates[i].nameOfBuilding); building.setWeight(buildingCreates[i].weight); buildings.Add(building); } else { //set Unitbuilding features UnitProcessor unit = new UnitProcessor(); unit.setBlock(buildingCreates[i].block); unit.setHeight(buildingCreates[i].height); unit.setName(buildingCreates[i].nameOfBuilding); unit.setWeight(buildingCreates[i].weight); unit.setUnitSize(buildingCreates[i].unitSize); units.Add(unit); } } }
private void _InitializeMod() { Monitor.Log($"Initalizing {nameof(ItemCollectorMod)}", LogLevel.Info); _config.MachineConfigs.ForEach(t => { if (t.AcceptableObjects == null) { t.AcceptableObjects = new List <AcceptableObject>(); } if (t.AcceptableCategories == null) { t.AcceptableCategories = new List <AcceptableCategory>(); } }); _machineBuildingConfigs = _config.MachineBuildingConfigs; var machineConfigs = _config.MachineConfigs; var config = machineConfigs.FirstOrDefault(t => t.Name == "Seed Maker"); if (config != null) { config.AcceptableObjects = _GetSeedMakerMaterials(); } ItemFinder.ConnectorItems = machineConfigs.Where(t => t.AllowConnection).ToList().Select(t => t.Name).ToList(); ItemFinder.ConnectorFloorings = _config.FlooringsToConsiderConnectors; var locationsToSearch = _config.LocationsToSearch.Split(',').Select(v => v.Trim()).ToList(); _machinesProcessor = new MachinesProcessor(machineConfigs, locationsToSearch, _config.AddBuildingsToLocations, _config.AllowDiagonalConnectionsForAllItems, Monitor) { MuteWhileCollectingFromMachines = Math.Max(0, Math.Min(5000, _config.MuteWhileCollectingFromMachines)) }; _buildingProcessor = new BuildingProcessor(_config.PetAnimals, _config.AdditionalFriendshipFromCollecting, _config.MuteAnimalsWhenCollecting, _config.BuildingsToIgnore, Monitor); }