public void TryPlaceBuild() { if (Input.GetButtonDown("RMB")) { Destroy(obj); place = false; } RaycastHit hit; Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); Physics.Raycast(ray, out hit, 10000); for (int x = 0; x < build.cost.Length; x++) { if (build.cost[x] == 0 || ResourceManagerPlayerOnly.resourceTypes[x].amount >= build.cost[x]) { continue; } Destroy(obj); place = false; } if (!hit.collider) { return; } int i = uGrid.DetermineLocation(hit.point, gridI); if (!uGrid.IsValidLocation(i)) { return; } if (uGrid.grids[gridI].points[i].state != 2) { loc = i; obj.transform.position = uGrid.grids[gridI].points[i].loc; } if (!Input.GetButtonDown("LMB")) { return; } try { Actor.Create <Game.Actors.Buildings.Building>( BuildingHelper.DetermineBuildingType(BuildingHelper.PrefabToType(build.obj)), PlaceProgressBuilding( build, unitSelect.curSelectedS, GameManager.Instance.GuiPlayer.FactionIndex, new Position(loc), obj.transform.rotation, ResourceManagerPlayerOnly), GameManager.Instance.GuiPlayer); } catch (InvalidOperationException) { return; } if (!Input.GetButton("ContinuePlace")) { Destroy(obj); place = false; placed = true; } }