public bool CheckForSuccess() { var success = BuildingDice_Simulation.RollSuccessDice(); if (success == SuccessDice.Determination) { return(false); } return(true); }
public bool CheckForPlayerDamage() { var damage = BuildingDice_Simulation.RollDamageDice(); Debug.Log(damage); if (damage == DamageDice.Damage) { return(true); } return(false); }
public bool CheckForCardDraw() { var card = BuildingDice_Simulation.RollCardDice(); var deck = FindObjectOfType <BuildingCard_Deck>(); if (deck.hasQuestionMarkToken || card == CardDice.Card) { return(true); } return(false); }