示例#1
0
 ///////////////////////////////////////////////////////////////////////////////////////////
 public static void AddBuildable()
 {
     BuilderUtils.AddBuildable(new CustomTechInfo()
     {
         getPrefab     = VehicleStorageAccess.GetPrefab,
         techType      = (TechType)CustomTechType.DockedVehicleStorageAccess,
         techGroup     = TechGroup.InteriorModules,
         techCategory  = TechCategory.InteriorModule,
         knownAtStart  = true,
         assetPath     = "Submarine/Build/DockedVehicleStorageAccess",
         displayString = "Docked Vehicle Storage Access",
         tooltip       = "Wall locker that extracts items from any docked vehicle in the moonpool.",
         techTypeKey   = CustomTechType.DockedVehicleStorageAccess.ToString(),
         sprite        = new Atlas.Sprite(ImageUtils.LoadTexture(Mod.GetAssetPath("StorageAccess.png"))),
         recipe        = new List <CustomIngredient> {
             new CustomIngredient()
             {
                 techType = TechType.Titanium,
                 amount   = 2
             },
             new CustomIngredient()
             {
                 techType = TechType.WiringKit,
                 amount   = 1
             }
         }
     });
 }
 ///////////////////////////////////////////////////////////////////////////////////////////
 public static void AddBuildable()
 {
     BuilderUtils.AddBuildable(new CustomTechInfo()
     {
         getPrefab     = HabitatControlPanel.GetPrefab,
         techType      = (TechType)CustomTechType.HabitatControlPanel,
         techGroup     = TechGroup.InteriorModules,
         techCategory  = TechCategory.InteriorModule,
         knownAtStart  = true,
         assetPath     = "Submarine/Build/HabitatControlPanel",
         displayString = "Habitat Control Panel",
         tooltip       = "TODO TOOLTIP",
         techTypeKey   = CustomTechType.HabitatControlPanel.ToString(),
         sprite        = new Atlas.Sprite(ImageUtils.LoadTexture(Mod.GetAssetPath("BlueprintIcon.png"))),
         recipe        = new List <CustomIngredient>
         {
             new CustomIngredient()
             {
                 techType = TechType.Titanium,
                 amount   = 1
             },
             new CustomIngredient()
             {
                 techType = TechType.ComputerChip,
                 amount   = 1
             },
             new CustomIngredient()
             {
                 techType = TechType.WiringKit,
                 amount   = 1
             }
         }
     });
 }
示例#3
0
 ///////////////////////////////////////////////////////////////////////////////////////////
 public static void AddBuildable()
 {
     BuilderUtils.AddBuildable(new CustomTechInfo()
     {
         getPrefab     = AutosortLocker.GetPrefab,
         techType      = Mod.GetTechType(CustomTechType.AutosortLocker),
         techGroup     = TechGroup.InteriorModules,
         techCategory  = TechCategory.InteriorModule,
         knownAtStart  = true,
         assetPath     = "Submarine/Build/AutosortLocker",
         displayString = "Autosorter",
         tooltip       = "Small, wall-mounted smart-locker that automatically transfers items into linked Autosort Receptacles.",
         techTypeKey   = CustomTechType.AutosortLocker.ToString(),
         sprite        = new Atlas.Sprite(ImageUtils.LoadTexture(Mod.GetAssetPath("AutosortLocker.png"))),
         recipe        = Mod.config.EasyBuild
                         ? new List <CustomIngredient> {
             new CustomIngredient()
             {
                 techType = TechType.Titanium,
                 amount   = 2
             }
         }
                         : new List <CustomIngredient>
         {
             new CustomIngredient()
             {
                 techType = TechType.Titanium,
                 amount   = 2
             },
             new CustomIngredient()
             {
                 techType = TechType.ComputerChip,
                 amount   = 1
             },
             new CustomIngredient()
             {
                 techType = TechType.AluminumOxide,
                 amount   = 2
             }
         }
     });
 }
示例#4
0
 ///////////////////////////////////////////////////////////////////////////////////////////
 public static void AddBuildable()
 {
     BuilderUtils.AddBuildable(new CustomTechInfo()
     {
         getPrefab     = AutosortTarget.GetPrefab,
         techType      = Mod.GetTechType(CustomTechType.AutosortTarget),
         techGroup     = TechGroup.InteriorModules,
         techCategory  = TechCategory.InteriorModule,
         knownAtStart  = true,
         assetPath     = "Submarine/Build/AutosortTarget",
         displayString = "Autosort Receptacle",
         tooltip       = "Wall locker linked to an Autosorter that receives sorted items.",
         techTypeKey   = CustomTechType.AutosortTarget.ToString(),
         sprite        = new Atlas.Sprite(ImageUtils.LoadTexture(Mod.GetAssetPath("AutosortTarget.png"))),
         recipe        = Mod.config.EasyBuild
                         ? new List <CustomIngredient> {
             new CustomIngredient()
             {
                 techType = TechType.Titanium,
                 amount   = 2
             }
         }
                         : new List <CustomIngredient>
         {
             new CustomIngredient()
             {
                 techType = TechType.Titanium,
                 amount   = 2
             },
             new CustomIngredient()
             {
                 techType = TechType.UraniniteCrystal,
                 amount   = 1
             },
             new CustomIngredient()
             {
                 techType = TechType.Magnetite,
                 amount   = 1
             }
         }
     });
 }
		///////////////////////////////////////////////////////////////////////////////////////////
		public static void AddBuildable()
		{
			BuilderUtils.AddBuildable(new CustomTechInfo() {
				getPrefab = BaseTeleporter.GetPrefab,
				techType = (TechType)CustomTechType.BaseTeleporter,
				techGroup = TechGroup.InteriorPieces,
				techCategory = TechCategory.InteriorPiece,
				knownAtStart = true,
				assetPath = "Submarine/Build/BaseTeleporter",
				displayString = "Teleporter",
				tooltip = "TODO TOOLTIP",
				techTypeKey = CustomTechType.BaseTeleporter.ToString(),
				sprite = new Atlas.Sprite(ImageUtils.LoadTexture(Mod.GetAssetPath("BaseTeleporter.png"))),
				recipe = new List<CustomIngredient> {
					new CustomIngredient() {
						techType = TechType.PrecursorIonCrystal,
						amount = 1
					}
				}
			});
		}