// Use this for initialization void Start() { BuilderSetupHandler.RegisterEventReceiver(BuilderSetupHandler.BuilderStateType.SETUP_TILE, this.SetupWorldWithPlaceholderTileset); this.tileData = new BaseTile[GameConstants.TILE_COUNT_X, GameConstants.TILE_COUNT_Y]; }
void Awake() { sharedInstance = this; this.currentState = BuilderStateType.NONE; this.InitializeStateTable(); }
void Awake() { sharedInstance = this; this.currentState = BuilderStateType.NONE; this.InitializeStateTable(); }