public void SendBuilderBuild(int builderNO, int builderLevel, IObstacleInfo targetInfo, IMapData mapData) { GameObject builder = null; if (this.m_Builders.ContainsKey(builderNO)) { builder = this.m_Builders[builderNO]; builder.SetActive(true); } else { builder = this.GenerateBuilder(builderNO, builderLevel); this.m_Builders.Add(builderNO, builder); } TilePosition buildPoint = BorderPointHelper.FindValidInflateOneBorderPoint(targetInfo); builder.transform.position = PositionConvertor.GetWorldPositionFromActorTileIndex(buildPoint); BuilderAI builderAI = builder.GetComponent <BuilderAI>(); builderAI.MapData = mapData; builderAI.BuilderNO = builderNO; builderAI.Build(targetInfo, buildPoint); }
public void SendBuilderToBuild(int builderNO, int builderLevel, TilePosition builderHutPosition, IObstacleInfo targetInfo, IMapData mapData) { GameObject builder = null; if (this.m_Builders.ContainsKey(builderNO)) { builder = this.m_Builders[builderNO]; builder.SetActive(true); } else { builder = this.GenerateBuilder(builderNO, builderLevel); this.m_Builders.Add(builderNO, builder); builder.transform.position = PositionConvertor.GetWorldPositionFromBuildingTileIndex(builderHutPosition); } BuilderAI builderAI = builder.GetComponent <BuilderAI>(); builderAI.MapData = mapData; builderAI.BuilderNO = builderNO; builderAI.Build(targetInfo); }