private void AddBuilding(AbstractBuilding building) { Buildings.Add(building); Buildables.Add(building.Id, building); foreach (var capability in building.BuildCapabilities) { if (!BuildCapabilities.ContainsKey(capability.Key)) { BuildCapabilities.Add(capability.Key, capability.Value); } } foreach (var capability in building.TrainCapabilities) { if (!TrainCapabilities.ContainsKey(capability.Key)) { TrainCapabilities.Add(capability.Key, capability.Value); } } building.UnderConstructionEvent += Building_UnderConstructionEvent; building.StartBuilding(); }
private void AddUnit(AbstractUnit unit) { Units.Add(unit); Buildables.Add(unit.Id, unit); }