public static void ApplySettings() { BuildableDef basesettings = TerrainDef.Named("TilledSoil"); basesettings.description = ("Tilled Soil, for planting and growing crops on."); basesettings.fertility = TilledSoilMod.settings.Fertility; basesettings.SetStatBaseValue(StatDefOf.WorkToBuild, (float)settings.workamount); //ThingDef.Named(Thing.TilledSoil).SetStatBaseValue(StatDefOf.WorkToBuild, (float)thing.workProp.numInt); }