public void MutexStopsServerStarting() { var pipeName = Guid.NewGuid().ToString("N"); var mutexName = BuildServerConnection.GetServerMutexName(pipeName); bool holdsMutex; using (var mutex = new Mutex(initiallyOwned: true, name: mutexName, createdNew: out holdsMutex)) { Assert.True(holdsMutex); try { var host = new Mock <IClientConnectionHost>(MockBehavior.Strict); var result = BuildServerController.CreateAndRunServer( pipeName, Path.GetTempPath(), host.Object, keepAlive: null); Assert.Equal(CommonCompiler.Failed, result); } finally { mutex.ReleaseMutex(); } } }
internal static ServerData Create( ICompilerServerLogger logger, string pipeName = null, ICompilerServerHost compilerServerHost = null, IClientConnectionHost clientConnectionHost = null, TimeSpan?keepAlive = null) { // The total pipe path must be < 92 characters on Unix, so trim this down to 10 chars pipeName ??= ServerUtil.GetPipeName(); compilerServerHost ??= BuildServerController.CreateCompilerServerHost(logger); clientConnectionHost ??= BuildServerController.CreateClientConnectionHost(pipeName, logger); keepAlive ??= TimeSpan.FromMilliseconds(-1); var listener = new TestableDiagnosticListener(); var serverListenSource = new TaskCompletionSource <bool>(); var cts = new CancellationTokenSource(); var mutexName = BuildServerConnection.GetServerMutexName(pipeName); var task = Task.Run(() => { BuildServerController.CreateAndRunServer( pipeName, compilerServerHost, clientConnectionHost, listener, keepAlive: keepAlive, cancellationToken: cts.Token); return(listener); }); return(new ServerData(cts, pipeName, logger, task)); }
public void MutexAcquiredWhenRunningServer() { var pipeName = Guid.NewGuid().ToString("N"); var mutexName = BuildServerConnection.GetServerMutexName(pipeName); var host = new TestableClientConnectionHost(); bool?wasServerMutexOpen = null; host.Add( () => { // Use a thread instead of Task to guarantee this code runs on a different // thread and we can validate the mutex state. var tcs = new TaskCompletionSource <IClientConnection>(); var thread = new Thread( _ => { wasServerMutexOpen = BuildServerConnection.WasServerMutexOpen( mutexName ); var client = new TestableClientConnection() { ReadBuildRequestFunc = _ => Task.FromResult(ProtocolUtil.EmptyCSharpBuildRequest), WriteBuildResponseFunc = (r, _) => Task.CompletedTask, }; tcs.SetResult(client); } ); thread.Start(); return(tcs.Task); } ); host.Add( () => { var client = new TestableClientConnection() { ReadBuildRequestFunc = _ => Task.FromResult(BuildRequest.CreateShutdown()), WriteBuildResponseFunc = (r, _) => Task.CompletedTask, }; return(Task.FromResult <IClientConnection>(client)); } ); var result = BuildServerController.CreateAndRunServer( pipeName, clientConnectionHost: host, keepAlive: TimeSpan.FromMilliseconds(-1) ); Assert.Equal(CommonCompiler.Succeeded, result); Assert.True(wasServerMutexOpen); }
internal static async Task <ServerData> CreateServer( string pipeName = null, ICompilerServerHost compilerServerHost = null, bool failingServer = false, string tempPath = null) { // The total pipe path must be < 92 characters on Unix, so trim this down to 10 chars pipeName = pipeName ?? Guid.NewGuid().ToString().Substring(0, 10); compilerServerHost = compilerServerHost ?? BuildServerController.CreateCompilerServerHost(); tempPath = tempPath ?? Path.GetTempPath(); var clientConnectionHost = BuildServerController.CreateClientConnectionHostForServerHost(compilerServerHost, pipeName); if (failingServer) { clientConnectionHost = new FailingClientConnectionHost(clientConnectionHost); } var serverStatsSource = new TaskCompletionSource <ServerStats>(); var serverListenSource = new TaskCompletionSource <bool>(); var cts = new CancellationTokenSource(); var mutexName = BuildServerConnection.GetServerMutexName(pipeName); var listener = new TestableDiagnosticListener(); var task = Task.Run(() => { listener.Listening += (sender, e) => { serverListenSource.TrySetResult(true); }; try { BuildServerController.CreateAndRunServer( pipeName, tempPath, clientConnectionHost, listener, keepAlive: TimeSpan.FromMilliseconds(-1), cancellationToken: cts.Token); } finally { var serverStats = new ServerStats(connections: listener.ConnectionCount, completedConnections: listener.CompletedCount); serverStatsSource.SetResult(serverStats); } }); // The contract of this function is that it will return once the server has started. Spin here until // we can verify the server has started or simply failed to start. while (BuildServerConnection.WasServerMutexOpen(mutexName) != true && !task.IsCompleted) { await Task.Yield(); } if (task.IsFaulted) { throw task.Exception; } return(new ServerData(cts, pipeName, serverStatsSource.Task, serverListenSource.Task, listener.ConnectionCompletedCollection)); }
internal static async Task <ServerData> CreateServer( string pipeName = null, ICompilerServerHost compilerServerHost = null, IClientConnectionHost clientConnectionHost = null, TimeSpan?keepAlive = null) { // The total pipe path must be < 92 characters on Unix, so trim this down to 10 chars pipeName ??= Guid.NewGuid().ToString().Substring(0, 10); compilerServerHost ??= BuildServerController.CreateCompilerServerHost(); clientConnectionHost ??= BuildServerController.CreateClientConnectionHost(pipeName); keepAlive ??= TimeSpan.FromMilliseconds(-1); var listener = new TestableDiagnosticListener(); var listenerTaskCompletionSource = new TaskCompletionSource <TestableDiagnosticListener>(); var serverListenSource = new TaskCompletionSource <bool>(); var cts = new CancellationTokenSource(); var mutexName = BuildServerConnection.GetServerMutexName(pipeName); var task = Task.Run(() => { try { BuildServerController.CreateAndRunServer( pipeName, compilerServerHost, clientConnectionHost, listener, keepAlive: keepAlive, cancellationToken: cts.Token); } finally { listenerTaskCompletionSource.SetResult(listener); } }); // The contract of this function is that it will return once the server has started. Spin here until // we can verify the server has started or simply failed to start. while (BuildServerConnection.WasServerMutexOpen(mutexName) != true && !task.IsCompleted) { await Task.Yield(); } if (task.IsFaulted) { throw task.Exception; } return(new ServerData(cts, pipeName, listenerTaskCompletionSource.Task)); }
public void MutexAcquiredWhenRunningServer() { var pipeName = Guid.NewGuid().ToString("N"); var mutexName = BuildServerConnection.GetServerMutexName(pipeName); var host = new Mock <IClientConnectionHost>(MockBehavior.Strict); host .Setup(x => x.CreateListenTask(It.IsAny <CancellationToken>())) .Returns(() => { // Use a thread instead of Task to guarantee this code runs on a different // thread and we can validate the mutex state. var source = new TaskCompletionSource <bool>(); var thread = new Thread(_ => { try { Assert.True(BuildServerConnection.WasServerMutexOpen(mutexName)); source.SetResult(true); } catch (Exception ex) { source.SetException(ex); throw; } }); // Synchronously wait here. Don't returned a Task value because we need to // ensure the above check completes before the server hits a timeout and // releases the mutex. thread.Start(); source.Task.Wait(); return(new TaskCompletionSource <IClientConnection>().Task); }); var result = BuildServerController.CreateAndRunServer( pipeName, Path.GetTempPath(), host.Object, keepAlive: TimeSpan.FromSeconds(1)); Assert.Equal(CommonCompiler.Succeeded, result); }