List <BuildQueueSet> GetBuildQueue() { List <BuildQueueSet> returnQueue = new List <BuildQueueSet>(); BuildQueueSet bqs = new BuildQueueSet(_player, _maxQueueSize); //Debug.Log($"Queue has {_queue.Count}"); foreach (dStructurePlacement dsp in _queue) { if (!bqs.CanAddToSet(dsp)) { returnQueue.Add(bqs); bqs = new BuildQueueSet(_player, _maxQueueSize); } if (bqs.CanAddToSet(dsp)) { bqs.AddToSet(dsp); } } if (!returnQueue.Contains(bqs)) { returnQueue.Add(bqs); } //Debug.Log($"There are {returnQueue.Count} sets in the queue"); //for (int i = 0; i < returnQueue.Count; i++) //{ // Debug.Log($"{returnQueue[i]._set.Count} in set {i}"); //} return(returnQueue); }
public void Build() { List <BuildQueueSet> setQueue = GetBuildQueue(); if (setQueue.Count > 0) { BuildQueueSet bqs = setQueue[0]; bool built = bqs.Build(); Debug.Log("Built " + (built ? "successfully" : "uncusessfully")); } }