public void MapOptionMenuStart(){
		buildmapmanager = GetComponent<BuildMapMenuManager> ();
		SwitchToMapInfoPanel ();
		SetAllInformation ();


	}
示例#2
0
    public void StartTileData()
    {
        buildmapmenu        = this.transform.parent.gameObject.transform.parent.gameObject.transform.parent.gameObject;
        buildmapmenumanager = buildmapmenu.GetComponent <BuildMapMenuManager> ();
        //Debug.Log ("current map is " + mapmenumanager.CurrentGameMapID);
        tileimage = this.GetComponent <Image> ();


        SwitchTileGraphic();
        tileimage.color = tilenormalcolor;
    }
    private void FindScripts()
    {
        uimanager        = GetComponent <BuildAssetUIManager> ();
        writejsonmanager = GetComponent <WriteJsonManager> ();

        mapmanager = GetComponent <MapManager> ();


        mainmenumanager              = maincanvasmenu.gameObject.GetComponentInChildren <BuildAssetMainMenuManager>();
        selectmapmenumanager         = maincanvasmenu.gameObject.GetComponentInChildren <SelectBuildMapPanelMenuManager>();
        buildmapmanager              = maincanvasmenu.gameObject.GetComponentInChildren <BuildMapMenuManager>();
        selectmaptemplatemenumanager = maincanvasmenu.gameObject.GetComponentInChildren <SelectBuildMapTemplateMenuManager> ();
        buildmaptypemenumanager      = maincanvasmenu.gameObject.GetComponentInChildren <BuildMapTypeMenuManager> ();
        testmapmanager = maincanvasmenu.gameObject.GetComponentInChildren <TestMapPanelManager> ();

        selectcharactermenumanager = maincanvasmenu.gameObject.GetComponentInChildren <SelectBuildCharacterMenuManager>();
        buildcharactermanager      = maincanvasmenu.gameObject.GetComponentInChildren <BuildCharacterMenuManager>();
        selectinventorymenumanager = maincanvasmenu.gameObject.GetComponentInChildren <SelectBuildInventoryMenuManager>();
        buildinventorymenumanager  = maincanvasmenu.gameObject.GetComponentInChildren <BuildInventoryMenuManager>();
    }