示例#1
0
    /// <summary>
    /// 获取地形房间及其内部陷阱
    /// </summary>
    /// <author>zhulin</author>
    public BuildInfo  GetBuildInfo()
    {
        BuildInfo bInfo = null;

        if (type == (int)ShipBuildType.BuildRoom)
        {
            bInfo = BuildDC.GetBuilding(objid);
        }
        else if (type == (int)ShipBuildType.BuildStair)
        {
            bInfo = buildingM.GetStartBuildInfo(objid);
        }

        if (bInfo != null)
        {
            bInfo.ID             = objid;
            bInfo.m_cx           = cxMapGrid;
            bInfo.m_cy           = cyMapGrid;
            bInfo.m_ShipPutdata0 = shipput_data0;
            bInfo.m_ShipPutdata1 = shipput_data1;
            if (bInfo.m_RoomType == RoomType.DeckTrap)
            {
                m_DeckRoom = true;
            }
            else
            {
                m_DeckRoom = false;
            }
        }
        return(bInfo);
    }
示例#2
0
 private void UpDateBuildInfo()
 {
     m_Info = BuildDC.GetBuilding(m_Info.ID);
 }