public static string GetBundleName(string path, string folder = "") { if (string.IsNullOrEmpty(path)) { return(""); } // Shader统一打包; string extension = BuildCommon.GetExtension(path); if (BuildCommon.IsShaderAsset(path, extension)) { return(ResourceConst.bundleShader); } string bundleName = path.ToLower(); string fileName = Path.GetFileNameWithoutExtension(bundleName); if (!string.IsNullOrEmpty(folder)) { bundleName = string.Format("{0}/{1}{2}", folder, fileName, ResourceConst.BundleExtensions); return(bundleName); } if (bundleName.StartsWith(ResourceConst.AssetResourceName.ToLower())) { bundleName = bundleName.Substring(ResourceConst.AssetResourceName.Length); } string bundleExtension = Path.GetExtension(bundleName); bundleName = bundleName.Trim(); bundleName = bundleName.Replace('\\', '/'); bundleName = bundleName.Replace(" ", "_"); bundleName = bundleName.Replace("#", "_"); bundleName = bundleName.Replace(bundleExtension, ResourceConst.BundleExtensions); if (BuildCommon.IsTextureAsset(path, extension)) { bundleName = bundleName.Replace("_rgb", "_texture"); bundleName = bundleName.Replace("_alpha", "_texture"); } //if ( path.Contains("bg_2.jpg") ) //{ // Debug.LogErrorFormat("{0} -------------> {1}", path, bundleName); //} return(bundleName); }
public static bool IsFilterSceneRes(string dep, string file) { if (string.IsNullOrEmpty(dep) || string.Equals(dep, file)) { return(true); } // 只记录贴图、动作、音效资源; string extension = BuildCommon.GetExtension(dep); if (BuildCommon.IsTextureAsset(dep, extension) || BuildCommon.IsAudioAsset(dep, extension) || BuildCommon.IsShaderAsset(dep, extension) //|| BuildCommon.IsBigModelAsset(dep,extension) ) { return(false); } return(true); }
public void DisposeFbx() { fbxList.Clear(); AssetDatabase.Refresh(); foreach (AssetBundleBuildEx ab in mBundleDictionary.Values) { foreach (string dep in ab.assetNames) { string extension = BuildCommon.GetExtension(dep); if (!BuildCommon.IsModelAsset(dep, extension)) { continue; } if (fbxList.Contains(dep)) { continue; } fbxList.Add(dep); } } DisposeAllFbx(); }
public static List <string> GetDepTextures(string filePath) { List <string> depList = new List <string>(); if (string.IsNullOrEmpty(filePath)) { return(depList); } string[] ass = { filePath }; string[] deps = AssetDatabase.GetDependencies(ass); foreach (string dep in deps) { if (!BuildCommon.IsTextureAsset(dep, BuildCommon.GetExtension(dep))) { continue; } depList.Add(dep); } return(depList); }