void GetAllUIScene() { string uiscene = PlayerPrefs.GetString(UIScenePrefs); string[] uisceneArray = uiscene.Split('|'); for (int i = 0; i < uisceneArray.Length; ++i) { if (!string.IsNullOrEmpty(uisceneArray[i])) { m_MarkedUIList.Add(uisceneArray[i]); } } List <string> uisceneList = BuildAssetBundle.GetAllUIPrefab(); for (int i = 0; i < uisceneList.Count; ++i) { AssetItem item = new AssetItem(); item.IsChecked = HasMarkedUI(uisceneList[i]); item.AssetName = uisceneList[i]; m_listEnum.Add(item); } m_ChooseUI = PlayerPrefs.GetInt(UIPrefs) == 1 ? true : false; m_ChooseTexture = PlayerPrefs.GetInt(TexturePrefs) == 1 ? true : false; }